Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
24 lines
610 B
Plaintext
24 lines
610 B
Plaintext
#include "NW_I0_GENERIC"
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void main()
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{
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object oPC = GetAttackTarget(OBJECT_SELF);
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object oWolfWeapon = GetLastWeaponUsed(OBJECT_SELF);
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object oWolfBite = GetObjectByTag("WWBite");
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if(oWolfWeapon == oWolfBite)
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{
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ExecuteScript("werewolfbite",oPC);
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}
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if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL))
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{
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DetermineSpecialBehavior();
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}
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else if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS))
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{
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DetermineCombatRound();
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}
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if(GetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT))
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{
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SignalEvent(OBJECT_SELF, EventUserDefined(1003));
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}
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}
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