Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
15 lines
191 B
Plaintext
15 lines
191 B
Plaintext
//Put this OnEnter
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void main()
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{
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object oPC = GetEnteringObject();
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if (!GetIsPC(oPC)) return;
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object oTarget;
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oTarget = GetObjectByTag("first_locked_door");
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SetLocked(oTarget, FALSE);
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}
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