Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
42 lines
1.2 KiB
Plaintext
42 lines
1.2 KiB
Plaintext
float TREASURE_RESPAWN_TIME = 900.0; //sets the time before treasure/container respawn
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string sTreasureGenScript = "nw_o2_generalhig"; //the name of the script generating treasure
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void Empty_Container(object oContainer )
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{
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object oItem = GetFirstItemInInventory( oContainer );
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while ( GetIsObjectValid( oItem ))
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{
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DestroyObject( oItem );
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oItem = GetNextItemInInventory( oContainer );
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}
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}
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void Create_Chest ( string template, string sTag, location lchest )
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{
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effect eSpawn = EffectVisualEffect( VFX_FNF_SMOKE_PUFF );
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object chest = CreateObject( OBJECT_TYPE_PLACEABLE, template, lchest, TRUE, sTag );
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ApplyEffectAtLocation( DURATION_TYPE_INSTANT, eSpawn, lchest );
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}
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void Respawn_Chest ( object oContainer )
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{
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string sResRef = GetResRef( oContainer );
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string sTag = GetTag( oContainer );
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location lLoc = GetLocation( oContainer );
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Empty_Container( oContainer );
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DestroyObject( oContainer );
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Create_Chest( sResRef, sTag, lLoc );
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}
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void Handle_Open ( object oContainer )
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{
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if (GetLocalInt( oContainer, "NW_DO_ONCE" )) return;
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float respawnTime = TREASURE_RESPAWN_TIME;
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AssignCommand( GetArea(oContainer), DelayCommand( respawnTime, Respawn_Chest(oContainer) ));
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}
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//void main(){}
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