Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
12 lines
327 B
Plaintext
12 lines
327 B
Plaintext
void main()
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{
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object oPC=GetLastUsedBy();
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SetLocalInt(oPC, "PlayerWantsToRest", TRUE);
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if(GetLocalInt(oPC,"restcycle")==0)
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{
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SetLocalInt(oPC,"restcycle",1);
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}
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AssignCommand(oPC,ActionPlayAnimation(ANIMATION_LOOPING_SIT_CROSS,1.0,240.0));
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DelayCommand(2.5,AssignCommand(oPC,ActionRest()));
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}
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