Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
25 lines
788 B
Plaintext
25 lines
788 B
Plaintext
//::///////////////////////////////////////////////
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//:: Name: pv_set_prc_db
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//:://////////////////////////////////////////////
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/*
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Saves the new item info in the database
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after listening to the price.
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*/
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//:://////////////////////////////////////////////
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#include "pv_db_functions"
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void main()
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{
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object oNPCMerchant = OBJECT_SELF;
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object oPC = GetLocalObject(oNPCMerchant, "PV_MERCHANT_OWNER");
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string strItemName = GetLocalString(oNPCMerchant, "PV_ITEM_NAME");
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int iItemPrice = GetLocalInt(oNPCMerchant, "PV_SPOKEN_PRICE");
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// Put the price in the DB
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SaveItemPriceToDatabase(oPC, iItemPrice, strItemName);
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// Set the price in local varaibles as well
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SetLocalInt(oNPCMerchant, "PV_ITEM_PRICE" + strItemName, iItemPrice);
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}
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