Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
48 lines
1.4 KiB
Plaintext
48 lines
1.4 KiB
Plaintext
//::///////////////////////////////////////////////
|
|
//:: Name: pv_get_backpacks
|
|
//:://////////////////////////////////////////////
|
|
/*
|
|
Checks the player's inventory for merchant
|
|
backpacks and stores them as local objects
|
|
*/
|
|
//:://////////////////////////////////////////////
|
|
|
|
#include "pv_utils"
|
|
|
|
int StartingConditional()
|
|
{
|
|
object oNPCMerchant = OBJECT_SELF;
|
|
object oPC = GetLocalObject(oNPCMerchant, "PV_MERCHANT_OWNER");
|
|
object oItem = GetFirstItemInInventory(oPC);
|
|
|
|
int nBackpackCount = 0;
|
|
|
|
// Delete possible backpack info so that there isn't any conflict if one was removed
|
|
// from the previous set.
|
|
for (nBackpackCount = 0; nBackpackCount < MAX_BACKPACKS_PER_INVENTORY; nBackpackCount++)
|
|
{
|
|
DeleteLocalObject(oNPCMerchant, "PV_BACKPACK_NUM_"+IntToString(nBackpackCount));
|
|
}
|
|
|
|
nBackpackCount = 0;
|
|
while (GetIsObjectValid(oItem) && nBackpackCount < MAX_BACKPACKS_PER_INVENTORY)
|
|
{
|
|
if ( ( GetTag(oItem) == "merc_backpack" )
|
|
&& ( GetIsObjectValid(GetFirstItemInInventory(oItem) ) ) /* Only include backpacks that have at least one item*/
|
|
)
|
|
{
|
|
SetLocalObject(oNPCMerchant, "PV_BACKPACK_NUM_"+IntToString(nBackpackCount), oItem);
|
|
nBackpackCount++;
|
|
}
|
|
|
|
oItem = GetNextItemInInventory(oPC);
|
|
}
|
|
|
|
if (nBackpackCount > 0)
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|