Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
22 lines
751 B
Plaintext
22 lines
751 B
Plaintext
#include "vamp_friends"
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#include "vamp_sunsystem"
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void main()
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{
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object oPC = GetEnteringObject();
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// if the character is a valid player character, run the following...
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if (GetIsObjectValid(oPC))
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{
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//If entering object is Undead, make it friendly towards every vampire on module.
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//If entering object is Vampire, make every undead on area friendly towards entering vampire.
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vamp_friends(oPC);
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PrintString("on_enter: " + GetName(oPC) + " (is a valid object) entering "+GetName(GetArea(oPC)));
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if(GetSubRace(oPC)=="Vampire" && GetIsPC(oPC))
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{
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//Init sunsystem for entering vampire. If area is underground you dont need this.
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vamp_sunsystem(oPC);
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}
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}
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}
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