Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
36 lines
1.1 KiB
Plaintext
36 lines
1.1 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: General Treasure Spawn Script HIGH
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Spawns in general purpose treasure, usable
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by all classes.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent
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//:: Created On: February 26 2001
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//:://////////////////////////////////////////////
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#include "x2_inc_compon"
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#include "loot_inc_data"
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#include "loot_inc_main"
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#include "NW_O2_CONINCLUDE"
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void main()
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{
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// Get Area-Wide respawn time for loot. If none is specified
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// in loot_inc_data, then it will use the default of one hour.
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float fRespawnTime = GetRespawnTime (OBJECT_SELF);
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craft_drop_placeable();
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if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0)
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{
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return;
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}
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object oLastOpener = GetLastOpener();
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GenerateHighTreasure(oLastOpener, OBJECT_SELF);
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SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1);
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AssignCommand( OBJECT_SELF, DelayCommand(fRespawnTime, SetLocalInt(OBJECT_SELF, "NW_DO_ONCE", 0) ) );
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ShoutDisturbed();
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}
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