Created top hak for crafting dialog. Moved Bioware creature abilities to top hak. Fixed DMFI wand handouts. Added DMFI language handouts. Added CCOH 6. Disabled PC corpse system. Modified new player startup system. Full compile. Updated release archive.
44 lines
1.6 KiB
Plaintext
44 lines
1.6 KiB
Plaintext
#include "mk_inc_tools"
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#include "mk_inc_2da_disp"
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#include "mk_inc_states"
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#include "mk_inc_vfx"
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#include "mk_inc_generic"
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#include "mk_inc_tlk"
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void main()
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{
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object oPC = GetPCSpeaker();
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object oTarget = OBJECT_SELF;
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// SendMessageToPC(GetFirstPC(), "GetPCSpeaker()="+GetName(GetPCSpeaker()));
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// SendMessageToPC(GetFirstPC(), "OBJECT_SELF="+GetName(OBJECT_SELF));
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int nVFXMode = MK_VFX_GetVFXMode(oPC);
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// MK_DEBUG_TRACE("Callback script is running! nVFXmode="+IntToString(nVFXmode)+" detected.");
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string sLabel="";
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if (nVFXMode!=-1)
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{
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string s2DAFile = MK_VFX_Get2DAFile(oPC, nVFXMode);
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int nRow = GetLocalInt(OBJECT_SELF, MK_2DA_DISP_CALLBACK_ROW);
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string sName = Get2DAString(s2DAFile, "Label", nRow);
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int nVFX = MK_VFX_GetVFX(oPC, nVFXMode, nRow, oTarget);
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// MK_DEBUG_TRACE("s2DAFile='"+s2DAFile+"', nRow="+IntToString(nRow)+", sName='"+sName+"', sColumn='"+sColumn+"', nVFX="+IntToString(nVFX));
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string sDescription = MK_VFX_GetDescription(nVFXMode, nVFX, sName);
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int bHasVFX = MK_VFX_GetHasVFX(oPC, nVFX, oTarget);
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// MK_DEBUG_TRACE("s2DAFile='"+s2DAFile+"', nRow="+IntToString(nRow)+", sName='"+sName+"', sColumn='"
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// +sColumn+"', nVFX="+IntToString(nVFX)+", sDescription='"+sDescription+"', bHasVFX="+IntToString(bHasVFX));
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int nGender = GetGender(oTarget);
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sLabel = MK_TLK_GetStringByStrRef( bHasVFX ? -39 : -40, nGender ) + sDescription;
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// MK_DEBUG_TRACE("sLabel='"+sLabel+"'");
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}
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SetLocalString(OBJECT_SELF, MK_2DA_DISP_CALLBACK_LABEL, sLabel);
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}
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