Aschbourne_PRC8/_module/nss/mk_cb_iprp_sklbl.nss
Jaysyn904 903f023230 Major update
Created top hak for crafting dialog.  Moved Bioware creature abilities to top hak.  Fixed DMFI wand handouts.  Added DMFI language handouts.  Added CCOH 6.  Disabled PC corpse system.  Modified new player startup system.  Full compile.  Updated release archive.
2024-09-17 13:24:57 -04:00

33 lines
970 B
Plaintext

#include "mk_inc_debug"
#include "mk_inc_2da_disp"
#include "mk_inc_tlk"
#include "mk_inc_iprp"
#include "mk_inc_cheats"
const string s2DAfile = "skills";
const string sColumnStrRef = "Name";
void main()
{
object oPC = OBJECT_SELF;
int nRow = GetLocalInt(OBJECT_SELF, MK_2DA_DISP_CALLBACK_ROW);
int nSkill = nRow;
int nStrRef = MK_Get2DAInt(s2DAfile, sColumnStrRef, nRow, -1);
object oItem = GetItemInSlot(INVENTORY_SLOT_CARMOUR, oPC);
int nSkillBonus = MK_IPRP_GetSkillBonus(oItem, nSkill, FALSE);
int nCurrentSkill = MK_CHEATS_GetCurrentSkill();
int bHighlight = (nSkillBonus>0) || (nSkill==nCurrentSkill);
string sLabel = GetLocalString(oPC, (bHighlight ? "MK_2DA_DISP_CURRENT_COLOR" : "MK_2DA_DISP_DEFAULT_COLOR"))
+ GetStringByStrRef(nStrRef, GetGender(oPC))
+ (bHighlight ? " ("+IntToString(nSkillBonus)+")" : "")
+ "</c>";
SetLocalString(OBJECT_SELF, MK_2DA_DISP_CALLBACK_LABEL, sLabel);
}