Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
17 lines
330 B
Plaintext
17 lines
330 B
Plaintext
/**
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hb_artillery
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OnHeartbeat: Rains down random fire on the battlefield. Based on Bioware's
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script for the battle in the third campaign module, and bits and pieces
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of things I stole from message boards.
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J.D. Robertson, 2002
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*/
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#include "i_battle"
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void main()
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{
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if (InBattle())
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FireCatapult();
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}
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