Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
10 lines
150 B
Plaintext
10 lines
150 B
Plaintext
#include "gzinc_effecttool"
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int StartingConditional()
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{
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int iResult;
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iResult = GZGetHasAbilityDamage(GetPCSpeaker());
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return iResult;
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}
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