Fixed CCOH, Fixed starting GP, Fixed DMFI languages, Fix cep weapon appearances, Fixed new player start up system. Added PC deleter. Added ACP 4.1. Full compile. Updated release archive.
378 lines
19 KiB
Plaintext
378 lines
19 KiB
Plaintext
#include "dmfi_db_inc"
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object DMFI_NextTarget(object oTarget, object oUser)
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{
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object oNew;
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if (GetIsPC(oTarget))
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{
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if (GetIsObjectValid(GetNextFactionMember(oTarget)))
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oNew = GetNextFactionMember(oTarget);
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else
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oNew = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, oTarget, 1);
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}
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else
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oNew = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_NOT_PC, oTarget, 1);
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if (!GetIsObjectValid(oNew))
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{
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SendMessageToPC(oUser, "No valid target to transfer to.");
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oNew = oTarget;
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}
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SetLocalObject(oUser, "dmfi_univ_target", oNew);
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SetCustomToken(20680, GetName(oNew));
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FloatingTextStringOnCreature("Target changed to: "+ GetName(oNew), oUser);
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return oNew;
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}
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//DMFI Creates the "settings" creature
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void CreateSetting(object oUser)
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{
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object oSetting = CreateObject(OBJECT_TYPE_CREATURE, "dmfi_setting", GetLocation(oUser));
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DelayCommand(0.5f, AssignCommand(oSetting, ActionSpeakString(GetLocalString(oUser, "EffectSetting") + " is currently set at " + FloatToString(GetLocalFloat(oUser, GetLocalString(oUser, "EffectSetting"))))));
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SetLocalObject(oSetting, "MyMaster", oUser);
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SetListenPattern(oSetting, "**", LISTEN_PATTERN); //listen to all text
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SetLocalInt(oSetting, "hls_Listening", 1); //listen to all text
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SetListening(oSetting, TRUE); //be sure NPC is listening
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}
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//This function is for the DMFI Affliction Wand
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void ReportImmunity(object oT, object oUser)
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{
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SendMessageToPC(oUser, "Immunities Reported: (blank if none)");
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if (GetIsImmune(oT, IMMUNITY_TYPE_ABILITY_DECREASE))
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SendMessageToPC(oUser, GetName(oT) + " IMMUNE Ability Decrease");
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if (GetIsImmune(oT, IMMUNITY_TYPE_AC_DECREASE))
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SendMessageToPC(oUser, GetName(oT) + " IMMUNE AC Decrease");
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if (GetIsImmune(oT, IMMUNITY_TYPE_ATTACK_DECREASE))
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SendMessageToPC(oUser, GetName(oT) + " IMMUNE Attack Decrease");
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if (GetIsImmune(oT, IMMUNITY_TYPE_BLINDNESS))
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SendMessageToPC(oUser, GetName(oT) + " IMMUNE Blindness");
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if (GetIsImmune(oT, IMMUNITY_TYPE_CHARM))
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SendMessageToPC(oUser, GetName(oT) + " IMMUNE Charm");
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if (GetIsImmune(oT, IMMUNITY_TYPE_CONFUSED))
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SendMessageToPC(oUser, GetName(oT) + " IMMUNE Confusion");
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if (GetIsImmune(oT, IMMUNITY_TYPE_CRITICAL_HIT))
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SendMessageToPC(oUser, GetName(oT) + " IMMUNE Critical Hit");
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if (GetIsImmune(oT, IMMUNITY_TYPE_CURSED))
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SendMessageToPC(oUser, GetName(oT) + " IMMUNE Cursed");
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if (GetIsImmune(oT, IMMUNITY_TYPE_DAMAGE_DECREASE))
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SendMessageToPC(oUser, GetName(oT) + " IMMUNE Damage Decrease");
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if (GetIsImmune(oT, IMMUNITY_TYPE_DAMAGE_IMMUNITY_DECREASE))
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SendMessageToPC(oUser, GetName(oT) + " IMMUNE Damage Immunity Decrease");
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if (GetIsImmune(oT, IMMUNITY_TYPE_DAZED))
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SendMessageToPC(oUser, GetName(oT) + " IMMUNE Dazed");
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if (GetIsImmune(oT, IMMUNITY_TYPE_DEAFNESS))
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SendMessageToPC(oUser, GetName(oT) + " IMMUNE Deafness");
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if (GetIsImmune(oT, IMMUNITY_TYPE_DEATH))
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SendMessageToPC(oUser, GetName(oT) + " IMMUNE Death");
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if (GetIsImmune(oT, IMMUNITY_TYPE_DISEASE))
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SendMessageToPC(oUser, GetName(oT) + " IMMUNE Disease");
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if (GetIsImmune(oT, IMMUNITY_TYPE_DOMINATE))
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SendMessageToPC(oUser, GetName(oT) + " IMMUNE Dominate");
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if (GetIsImmune(oT, IMMUNITY_TYPE_ENTANGLE))
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SendMessageToPC(oUser, GetName(oT) + " IMMUNE Entangle");
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if (GetIsImmune(oT, IMMUNITY_TYPE_FEAR))
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SendMessageToPC(oUser, GetName(oT) + " IMMUNE Fear");
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if (GetIsImmune(oT, IMMUNITY_TYPE_KNOCKDOWN))
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SendMessageToPC(oUser, GetName(oT) + " IMMUNE Knockdown");
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if (GetIsImmune(oT, IMMUNITY_TYPE_MIND_SPELLS))
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SendMessageToPC(oUser, GetName(oT) + " IMMUNE Mind Spells");
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if (GetIsImmune(oT, IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE))
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SendMessageToPC(oUser, GetName(oT) + " IMMUNE Movement Speed Decrease");
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if (GetIsImmune(oT, IMMUNITY_TYPE_NEGATIVE_LEVEL))
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SendMessageToPC(oUser, GetName(oT) + " IMMUNE Negative Level");
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if (GetIsImmune(oT, IMMUNITY_TYPE_PARALYSIS))
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SendMessageToPC(oUser, GetName(oT) + " IMMUNE Paralysis");
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if (GetIsImmune(oT, IMMUNITY_TYPE_POISON))
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SendMessageToPC(oUser, GetName(oT) + " IMMUNE Poison");
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if (GetIsImmune(oT, IMMUNITY_TYPE_SAVING_THROW_DECREASE))
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SendMessageToPC(oUser, GetName(oT) + " IMMUNE Saving Throw Decrease");
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if (GetIsImmune(oT, IMMUNITY_TYPE_SILENCE))
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SendMessageToPC(oUser, GetName(oT) + " IMMUNE Silence");
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if (GetIsImmune(oT, IMMUNITY_TYPE_SKILL_DECREASE))
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SendMessageToPC(oUser, GetName(oT) + " IMMUNE Skill Decrease");
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if (GetIsImmune(oT, IMMUNITY_TYPE_SLEEP))
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SendMessageToPC(oUser, GetName(oT) + " IMMUNE Sleep");
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if (GetIsImmune(oT, IMMUNITY_TYPE_SLOW))
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SendMessageToPC(oUser, GetName(oT) + " IMMUNE Slow");
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if (GetIsImmune(oT, IMMUNITY_TYPE_SNEAK_ATTACK))
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SendMessageToPC(oUser, GetName(oT) + " IMMUNE Sneak Attack");
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if (GetIsImmune(oT, IMMUNITY_TYPE_SPELL_RESISTANCE_DECREASE))
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SendMessageToPC(oUser, GetName(oT) + " IMMUNE Spell Resistance Decrease");
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if (GetIsImmune(oT, IMMUNITY_TYPE_STUN))
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SendMessageToPC(oUser, GetName(oT) + " IMMUNE Stun");
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if (GetIsImmune(oT, IMMUNITY_TYPE_TRAP))
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SendMessageToPC(oUser, GetName(oT) + " IMMUNE Trap");
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}
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void CheckForEffect(effect eA, object oT, object oUser)
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{
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int Result = FALSE;
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effect Check = GetFirstEffect(oT);
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while (GetIsEffectValid(Check))
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{
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if (Check == eA)
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Result = TRUE;
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Check = GetNextEffect(oT);
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}
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if (Result)
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FloatingTextStringOnCreature("Affliction Wand Saving Throw Failure: " + GetName(oT), oUser);
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else
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FloatingTextStringOnCreature("Affliction Wand Saving Throw Success: No Effect: " + GetName(oT), oUser);
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}
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void main()
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{
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int iAfflict = GetLocalInt(OBJECT_SELF, "dmfi_univ_int");
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object oUser = OBJECT_SELF;
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effect eEffect;
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object oTarget = GetLocalObject(oUser, "dmfi_univ_target");
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float fDuration;
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int nDNum;
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effect eD;
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effect eA;
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effect eT;
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effect eVis;
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int nBug = 0;
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int nSaveAmount; float fSaveAmount;
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nDNum = GetLocalInt(oUser, "dmfi_damagemodifier");
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fDuration = GetLocalFloat(oUser, "dmfi_stunduration");
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fSaveAmount = GetLocalFloat(oUser, "dmfi_saveamount");
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nSaveAmount = FloatToInt(fSaveAmount);
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if (!(GetObjectType(oTarget) == OBJECT_TYPE_CREATURE) ||
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GetIsDM(oTarget))
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{
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FloatingTextStringOnCreature("You must target a valid creature!", oUser, FALSE);
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return;
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}
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switch(iAfflict)
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{
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case 11: eD= EffectDamage(d4(nDNum), DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_TWENTY);
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eVis = EffectVisualEffect(VFX_COM_BLOOD_SPARK_SMALL); break;
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case 12: eD = EffectDamage(d6(nDNum), DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_TWENTY);
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eVis = EffectVisualEffect(VFX_COM_BLOOD_LRG_RED); break;
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case 13: eD = EffectDamage(d8(nDNum), DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_TWENTY);
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eVis = EffectVisualEffect(VFX_COM_BLOOD_LRG_RED); break;
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case 14: eD = EffectDamage(d10(nDNum), DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_TWENTY);
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eVis = EffectVisualEffect(VFX_COM_BLOOD_SPARK_SMALL); break;
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case 15: eD = EffectDamage(d12(nDNum), DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_TWENTY);
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eVis = EffectVisualEffect(VFX_COM_BLOOD_SPARK_SMALL); break;
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case 16: eD = EffectDamage(GetCurrentHitPoints(oTarget)/4, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_TWENTY);
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eVis = EffectVisualEffect(VFX_COM_BLOOD_LRG_RED); break;
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case 17: eD = EffectDamage(GetCurrentHitPoints(oTarget)/2, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_TWENTY);
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eVis = EffectVisualEffect(VFX_COM_BLOOD_LRG_RED); break;
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case 18: eD = EffectDamage(GetCurrentHitPoints(oTarget) * 3 / 4, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_TWENTY);
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eVis =EffectVisualEffect(VFX_COM_CHUNK_RED_SMALL); break;
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case 19: eD = EffectDamage(GetCurrentHitPoints(oTarget)-1, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_TWENTY);
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eVis =EffectVisualEffect(VFX_COM_CHUNK_RED_SMALL); break;
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case 21: eA =EffectDisease(DISEASE_FILTH_FEVER); break;
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case 22: eA =EffectDisease(DISEASE_MINDFIRE); break;
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case 23: eA =EffectDisease(DISEASE_DREAD_BLISTERS); break;
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case 24: eA =EffectDisease(DISEASE_SHAKES); break;
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case 25: eA =EffectDisease(DISEASE_VERMIN_MADNESS); break;
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case 26: eA =EffectDisease(DISEASE_DEVIL_CHILLS); break;
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case 27: eA =EffectDisease(DISEASE_SLIMY_DOOM); break;
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case 28: eA =EffectDisease(DISEASE_RED_ACHE); break;
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case 29: eA =EffectDisease(DISEASE_ZOMBIE_CREEP); break;
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case 31: eA =EffectDisease(DISEASE_BLINDING_SICKNESS); break;
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case 32: eA =EffectDisease(DISEASE_CACKLE_FEVER); break;
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case 33: eA =EffectDisease(DISEASE_BURROW_MAGGOTS); break;
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case 34: eA =EffectDisease(DISEASE_RED_SLAAD_EGGS); break;
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case 35: eA =EffectDisease(DISEASE_DEMON_FEVER); break;
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case 36: eA =EffectDisease(DISEASE_GHOUL_ROT); break;
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case 37: eA =EffectDisease(DISEASE_MUMMY_ROT); break;
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case 38: eA =EffectDisease(DISEASE_SOLDIER_SHAKES); break;
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case 39: eA =EffectDisease(DISEASE_SOLDIER_SHAKES); break;
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case 41: eA =EffectPoison(POISON_TINY_SPIDER_VENOM); break;
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case 42: eA =EffectPoison(POISON_ARANEA_VENOM); break;
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case 43: eA =EffectPoison(POISON_MEDIUM_SPIDER_VENOM); break;
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case 44: eA = EffectPoison(POISON_CARRION_CRAWLER_BRAIN_JUICE); break;
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case 45: eA = EffectPoison(POISON_OIL_OF_TAGGIT); break;
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case 46: eA = EffectPoison(POISON_ARSENIC); break;
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case 47: eA = EffectPoison(POISON_GREENBLOOD_OIL); break;
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case 48: eA = EffectPoison(POISON_NITHARIT); break;
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case 49: eA = EffectPoison(POISON_PHASE_SPIDER_VENOM); break;
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case 51: eA = EffectPoison(POISON_LICH_DUST); break;
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case 52: eA = EffectPoison(POISON_SHADOW_ESSENCE); break;
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case 53: eA = EffectPoison(POISON_LARGE_SPIDER_VENOM); break;
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case 54: eA = EffectPoison(POISON_PURPLE_WORM_POISON); break;
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case 55: eA = EffectPoison(POISON_IRON_GOLEM); break;
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case 56: eA = EffectPoison(POISON_PIT_FIEND_ICHOR); break;
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case 57: eA = EffectPoison(POISON_WYVERN_POISON); break;
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case 58: eA = EffectPoison(POISON_BLACK_LOTUS_EXTRACT); break;
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case 59: eA = EffectPoison(POISON_GARGANTUAN_SPIDER_VENOM); break;
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case 60: eT = EffectPetrify(); break;
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case 61: eT = EffectBlindness(); break;
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case 62: eT = EffectCurse(4,4,4,4,4,4); break;
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case 63: eT = EffectFrightened(); break;
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case 64: eT = EffectStunned(); break;
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case 65: eT = EffectSilence(); break;
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case 66: eT = EffectSleep(); break;
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case 67: eT = EffectSlow(); break;
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case 68: eT = EffectKnockdown(); nBug = 1; break;
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case 69: eD = EffectDamage( GetCurrentHitPoints(oTarget)-1, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_NORMAL);
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AssignCommand( oTarget, ClearAllActions());
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AssignCommand( oTarget, ActionPlayAnimation( ANIMATION_LOOPING_DEAD_FRONT, 1.0, 99999.0));
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DelayCommand(0.5, SetCommandable( FALSE, oTarget)); break;
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case 71: eA = EffectCutsceneDominated();break;
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case 72: eA = EffectCutsceneGhost(); break;
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case 73: eA = EffectCutsceneImmobilize(); break;
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case 74: eA = EffectCutsceneParalyze(); break;
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case 75: nBug = -1; break; //special case for combo death effect
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case 81: eEffect = GetFirstEffect(oTarget);
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while (GetIsEffectValid(eEffect))
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{
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if (GetEffectType(eEffect) == EFFECT_TYPE_POISON) RemoveEffect(oTarget, eEffect);
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eEffect = GetNextEffect(oTarget);
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} break;
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case 82: eEffect = GetFirstEffect(oTarget);
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while (GetIsEffectValid(eEffect))
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{
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if (GetEffectType(eEffect) == EFFECT_TYPE_DISEASE) RemoveEffect(oTarget, eEffect);
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eEffect = GetNextEffect(oTarget);
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} break;
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case 83: eEffect = GetFirstEffect(oTarget);
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while (GetIsEffectValid(eEffect))
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{
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if (GetEffectType(eEffect) == EFFECT_TYPE_BLINDNESS) RemoveEffect(oTarget, eEffect);
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eEffect = GetNextEffect(oTarget);
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} break;
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case 84: eEffect = GetFirstEffect(oTarget);
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while (GetIsEffectValid(eEffect))
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{
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if (GetEffectType(eEffect) == EFFECT_TYPE_CURSE) RemoveEffect(oTarget, eEffect);
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eEffect = GetNextEffect(oTarget);
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} break;
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case 85: eEffect = GetFirstEffect(oTarget);
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while (GetIsEffectValid(eEffect))
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{
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if (GetEffectType(eEffect) == EFFECT_TYPE_FRIGHTENED) RemoveEffect(oTarget, eEffect);
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eEffect = GetNextEffect(oTarget);
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} break;
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case 86: eEffect = GetFirstEffect(oTarget);
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while (GetIsEffectValid(eEffect))
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{
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if (GetEffectType(eEffect) == EFFECT_TYPE_STUNNED) RemoveEffect(oTarget, eEffect);
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eEffect = GetNextEffect(oTarget);
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} break;
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case 87: eEffect = GetFirstEffect(oTarget);
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while (GetIsEffectValid(eEffect))
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{
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if (GetEffectType(eEffect) == EFFECT_TYPE_SILENCE) RemoveEffect(oTarget, eEffect);
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eEffect = GetNextEffect(oTarget);
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} break;
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case 88: eEffect = GetFirstEffect(oTarget);
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while (GetIsEffectValid(eEffect))
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{
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RemoveEffect(oTarget, eEffect);
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eEffect = GetNextEffect(oTarget);
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} break;
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case 89: SetCommandable(TRUE, oTarget);
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AssignCommand(oTarget, ClearAllActions()); break;
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case 80: eEffect = GetFirstEffect(oTarget);
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while (GetIsEffectValid(eEffect))
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{
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if (GetEffectType(eEffect) == EFFECT_TYPE_PETRIFY) RemoveEffect(oTarget, eEffect);
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eEffect = GetNextEffect(oTarget);
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} break;//Added July 5, 2003
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// 99 is a duplicate instance - simple copy. - Demetrious
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case 91: SetLocalString(oUser, "EffectSetting", "dmfi_stunduration");
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CreateSetting(oUser);
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case 92: SetDMFIPersistentInt("dmfi", "DamageModifier", nDNum+1); SetCustomToken(20780, IntToString(nDNum+1));; break;
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case 93:
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if (nDNum==1)
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{
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FloatingTextStringOnCreature("Illegal operation: Minimum modifier is 1.", oUser);
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break;
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}
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else
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{
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SetDMFIPersistentInt("dmfi", "DamageModifier", nDNum-1); SetCustomToken(20780, IntToString(nDNum-1)); ;break;
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break;
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}
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case 94: ReportImmunity(oTarget, oUser); break;
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case 95: DMFI_NextTarget(oTarget, oUser); break;
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case 99: SetLocalString(oUser, "EffectSetting", "SaveEffectAmount");
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CreateSetting(oUser); break;
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case 101: eT = EffectSavingThrowDecrease(SAVING_THROW_FORT, nSaveAmount); break;
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case 102: eT = EffectSavingThrowDecrease(SAVING_THROW_REFLEX, nSaveAmount); break;
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case 103: eT = EffectSavingThrowDecrease(SAVING_THROW_WILL, nSaveAmount); break;
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case 104: eT = EffectSavingThrowIncrease(SAVING_THROW_FORT, nSaveAmount); break;
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case 105: eT = EffectSavingThrowIncrease(SAVING_THROW_REFLEX, nSaveAmount); break;
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case 106: eT = EffectSavingThrowIncrease(SAVING_THROW_WILL, nSaveAmount); break;
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case 107: eT = EffectSavingThrowDecrease(SAVING_THROW_ALL, nSaveAmount); break;
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case 108: eT = EffectSavingThrowIncrease(SAVING_THROW_ALL, nSaveAmount); break;
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case 109: SetLocalString(oUser, "EffectSetting", "SaveEffectAmount");
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CreateSetting(oUser);
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case 100: eEffect = GetFirstEffect(oTarget);
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while (GetIsEffectValid(eEffect))
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{
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if ((GetEffectType(eEffect) == EFFECT_TYPE_SAVING_THROW_INCREASE)
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||(GetEffectType(eEffect) == EFFECT_TYPE_SAVING_THROW_DECREASE))
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RemoveEffect(oTarget, eEffect);
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eEffect = GetNextEffect(oTarget);
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} break;//Added July 5, 2003
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default: break;
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}
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//code down here to apply the effects an then go back and see if the
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//player successfully saved or did not for the diseases and poisons.
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if ((GetEffectType(eD)!= EFFECT_TYPE_INVALIDEFFECT) ||
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(GetEffectType(eVis) != EFFECT_TYPE_INVALIDEFFECT))
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{
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eD, oTarget);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVis, oTarget);
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return;
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}
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if (GetEffectType(eA)!= EFFECT_TYPE_INVALIDEFFECT)
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{
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eA, oTarget);
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DelayCommand(5.0, CheckForEffect(eA, oTarget, oUser));
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return;
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}
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if ((GetEffectType(eT)!= EFFECT_TYPE_INVALIDEFFECT) || (nBug ==1))
|
|
{
|
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eT, oTarget, fDuration);
|
|
|
|
if ((GetEffectType(eT)==EFFECT_TYPE_SAVING_THROW_INCREASE) ||
|
|
(GetEffectType(eT)==EFFECT_TYPE_SAVING_THROW_DECREASE))
|
|
{
|
|
DelayCommand(1.0, FloatingTextStringOnCreature("Target Saves: Fortitude " + IntToString(GetFortitudeSavingThrow(oTarget))
|
|
+ " Reflex " + IntToString(GetReflexSavingThrow(oTarget)) + " Will " + IntToString(GetWillSavingThrow(oTarget)), oUser));
|
|
}
|
|
return;
|
|
}
|
|
if (nBug == -1)
|
|
{
|
|
object oFollowMe = GetFirstFactionMember(oTarget, TRUE);
|
|
|
|
if (!GetIsObjectValid(oFollowMe))
|
|
oFollowMe = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, oTarget, 1,CREATURE_TYPE_IS_ALIVE, TRUE);
|
|
|
|
if (GetIsDM(oFollowMe) || GetIsDMPossessed(oFollowMe))
|
|
oFollowMe = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, oTarget, 2,CREATURE_TYPE_IS_ALIVE, TRUE);
|
|
|
|
if (!GetIsObjectValid(oFollowMe))
|
|
oFollowMe = oUser;
|
|
|
|
AssignCommand(oFollowMe, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectCutsceneDominated(), oTarget));
|
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectCutsceneGhost(), oTarget);
|
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY), oTarget);
|
|
}
|
|
|
|
return;
|
|
}
|