Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
16 lines
355 B
Plaintext
16 lines
355 B
Plaintext
/**
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death_leavebody
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OnDeath: Create some blood
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J.D. Robertson, 2002
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*/
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void main()
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{
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// Create blood
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object blood = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_bloodstain", GetLocation(OBJECT_SELF));
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// Change the facing of the blood, so every puddle looks different
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AssignCommand(blood, SetFacing(IntToFloat(Random(360))));
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}
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