Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
11 lines
210 B
Plaintext
11 lines
210 B
Plaintext
|
|
void main()
|
|
{
|
|
object oClicker = GetClickingObject();
|
|
object oTarget = GetTransitionTarget(OBJECT_SELF);
|
|
|
|
SetAreaTransitionBMP(AREA_TRANSITION_RANDOM);
|
|
|
|
AssignCommand(oClicker,JumpToObject(oTarget));
|
|
}
|