Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
45 lines
2.0 KiB
Plaintext
45 lines
2.0 KiB
Plaintext
void CreateFire(object oTemp);
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void main()
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{
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object oPC = OBJECT_SELF;
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object oTemp;
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//location lSelf = GetLocation(oPC);
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vector vSelf = GetPosition(oPC);
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object oArea = GetArea(oPC);
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vector vFire;
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//int vDirection;
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float fSelf;
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float fDistance;
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location lFire;
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fSelf = GetFacing(oPC)+Random(360);
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fDistance = 0.4;
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vFire = vSelf + (AngleToVector(fSelf) * fDistance);
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lFire = Location(oArea,vFire,fSelf);
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oTemp=CreateObject(OBJECT_TYPE_PLACEABLE,"temporaryplaceho",lFire,FALSE);
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AssignCommand(oPC,SetFacingPoint(GetPosition(oTemp)));
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AssignCommand(oPC,ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0,4.5));
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DelayCommand(5.0,FloatingTextStringOnCreature("You carefully strike the flint to spark a small fire from the tinder..",oPC,FALSE));
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AssignCommand(oTemp,PlaySound("as_na_grassmove2"));
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AssignCommand(oTemp,DelayCommand(1.0,PlaySound("as_na_twigsnap2")));
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AssignCommand(oTemp,DelayCommand(2.0,PlaySound("as_na_twigsnap1")));
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AssignCommand(oTemp,DelayCommand(3.0,PlaySound("as_na_branchsnp2")));
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AssignCommand(oTemp,DelayCommand(4.0,PlaySound("as_na_branchsnp2")));
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DelayCommand(0.8,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_COM_SPARKS_PARRY,FALSE),oTemp,1.0));
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DelayCommand(1.0,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_COM_SPARKS_PARRY,FALSE),oTemp,1.0));
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DelayCommand(2.0,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_COM_SPECIAL_WHITE_ORANGE,FALSE),oTemp,1.0));
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DelayCommand(3.0,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_COM_SPARKS_PARRY,FALSE),oTemp,1.0));
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DelayCommand(4.0,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_COM_SPECIAL_RED_WHITE,FALSE),oTemp,1.0));
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AssignCommand(oTemp,DelayCommand(5.0,CreateFire(oTemp)));
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DestroyObject(oTemp,10.0);
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}
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void CreateFire(object oTemp)
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{
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object oTemp2 =CreateObject(OBJECT_TYPE_PLACEABLE,"campfire001",GetLocation(oTemp),FALSE);
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AssignCommand(oTemp2,PlaySound("al_cv_firebowl1"));
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return;
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}
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