Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
16 lines
359 B
Plaintext
16 lines
359 B
Plaintext
int StartingConditional()
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{
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object oPC = GetPCSpeaker();
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object oSelf = OBJECT_SELF;
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int iChestLvl = GetLocalInt(oSelf,"iChestLevel");
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int iMinPickSkill = 2+(iChestLvl*3);
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int iPCSkill = GetSkillRank(SKILL_OPEN_LOCK,oPC);
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if (GetLocalInt(oSelf,"iAmLocked")!=0)
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{
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if (iPCSkill>=iMinPickSkill) return TRUE;
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}
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return FALSE;
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}
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