Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
8 lines
198 B
Plaintext
8 lines
198 B
Plaintext
void main()
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{
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object oPC = GetEnteringObject();
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if (GetIsPC(oPC)==FALSE) return;
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SetLocalInt(oPC,"iAmInCommodityArea",99);
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SendMessageToPC(oPC,"You now have access to your commodities.");
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}
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