Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
37 lines
1.1 KiB
Plaintext
37 lines
1.1 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: General Treasure Spawn Script
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Spawns in general purpose treasure, usable
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by all classes.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent
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//:: Created On: February 26 2001
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//:://////////////////////////////////////////////
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#include "NW_O2_CONINCLUDE"
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void main()
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{
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if (GetIsDead(OBJECT_SELF)==TRUE)
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{
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location lSelf = GetLocation(OBJECT_SELF);
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object oSelf = CreateObject(OBJECT_TYPE_PLACEABLE, "temporaryplaceho",lSelf,FALSE);
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SetLocalString(oSelf,"sType",GetResRef(OBJECT_SELF));
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AssignCommand(oSelf,DelayCommand(30.0,ExecuteScript("_chest_respawn",oSelf)));
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DestroyObject(oSelf,35.0);
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}
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if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0)
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{
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return;
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}
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object oLastOpener = GetLastOpener();
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GenerateLowTreasure(oLastOpener, OBJECT_SELF);
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SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1);
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DelayCommand(30.0,ExecuteScript("_chest_respawn",OBJECT_SELF));
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ShoutDisturbed();
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}
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