Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
32 lines
846 B
Plaintext
32 lines
846 B
Plaintext
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void main()
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{
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object oSelf=OBJECT_SELF;
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD,FALSE),GetLocation(oSelf));
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int iMapLevel = GetLocalInt(oSelf,"iChestLevel");
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object oPC = GetLocalObject(oSelf,"oDiggingPC");
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//Avoid PC logout exploit.. to log out to avoid spawn.. *NOT ALLOWED*
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if (GetIsObjectValid(oPC)==FALSE)
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{
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ExecuteScript("onclose_clear",oSelf);
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return;
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}
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int iMonsterMaxCount = (d4(10)/2)+iMapLevel;
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int iSpawnNow = d4(1)+2;
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iMonsterMaxCount = iMonsterMaxCount-iSpawnNow;
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SetLocalInt(oSelf,"iMaxMonster",iMonsterMaxCount);//Max number of monsters remaining for chest
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float fDelay=1.0;
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for (iSpawnNow; iSpawnNow>0; iSpawnNow--)
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{
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fDelay=fDelay+0.1;
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AssignCommand(oSelf,DelayCommand(fDelay,ExecuteScript("_map_chst_spawn2",oSelf)));
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}
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}
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