Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
21 lines
644 B
Plaintext
21 lines
644 B
Plaintext
void CreatePlaceable(string sObject, location lPlace, float fDuration)
|
|
{
|
|
object oPlaceable = CreateObject(OBJECT_TYPE_PLACEABLE,sObject,lPlace,FALSE);
|
|
if (fDuration != 0.0)
|
|
DestroyObject(oPlaceable,fDuration);
|
|
}
|
|
|
|
|
|
void main()
|
|
{
|
|
location lSelf = GetLocation(OBJECT_SELF);
|
|
string sSelf = GetResRef(OBJECT_SELF);
|
|
float fPause = 1800.0;
|
|
|
|
object oTemp = CreateObject(OBJECT_TYPE_PLACEABLE,"temporaryplaceho",lSelf,FALSE);
|
|
AssignCommand(oTemp,DelayCommand(fPause,CreatePlaceable(sSelf,lSelf,0.0)));
|
|
DestroyObject(oTemp,fPause+10.0);
|
|
//SendMessageToPC(GetLastKiller(),"For testing purposes, this will respawn in 20 seconds");
|
|
|
|
}
|