Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
24 lines
408 B
Plaintext
24 lines
408 B
Plaintext
void main()
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{
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object oSelf=OBJECT_SELF;
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int iTimer = GetLocalInt(oSelf,"iLive");
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iTimer++;
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SetLocalInt(oSelf,"iLive",iTimer);
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if (iTimer>50)
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{
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//Chance to start a fire goes here
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//
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DestroyObject(oSelf);
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return;
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}
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if (GetIsNight()==TRUE)
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{
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//Chance to attaract an animal
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}
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PlaySound("al_cv_firebowl1");
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if (Random(1000)<100) PlaySound("as_na_rockfalsm2");
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}
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