Aschbourne_PRC8/_module/nss/_craft_forge_bak.nss
GetOffMyYarn 69879d6957 Areas and Fixes
Added CCOH and missing areas
Changed some areas to be craftable,
Fixed some on death issues,
Fixed the Gaurd
2024-08-30 11:38:44 -04:00

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//#include "_persist_01a"
void CreateAnObject(string sResource, object oPC, int iStackSize);
object CreatePlaceable(string sObject, location lPlace, float fDuration);
void main()
{
object oPC = GetLastDisturbed();
object oItem = GetInventoryDisturbItem();
string sItemTag = GetTag(oItem);
if (GetInventoryDisturbType()!= INVENTORY_DISTURB_TYPE_ADDED)
{
if (sItemTag=="SWITCH_VLOWHEAT")
{
SetLocalInt(oPC,"iHeat",1);
FloatingTextStringOnCreature("Smelting forge is now set to use very low heat.",oPC,FALSE);
}
if (sItemTag=="SWITCH_LOWHEAT")
{
SetLocalInt(oPC,"iHeat",2);
FloatingTextStringOnCreature("Smelting forge is now set to use low heat.",oPC,FALSE);
}
if (sItemTag=="SWITCH_MEDIUMHEAT")
{
SetLocalInt(oPC,"iHeat",3);
FloatingTextStringOnCreature("Smelting forge is now set to use normal heat.",oPC,FALSE);
}
if (sItemTag=="SWITCH_HIGHHEAT")
{
SetLocalInt(oPC,"iHeat",4);
FloatingTextStringOnCreature("Smelting forge is now set to use high heat.",oPC,FALSE);
}
if (sItemTag=="SWITCH_VHIGHHEAT")
{
SetLocalInt(oPC,"iHeat",5);
FloatingTextStringOnCreature("Smelting forge is now set to use very high heat.",oPC,FALSE);
}
CopyObject(oItem,GetLocation(oPC),OBJECT_SELF,GetTag(oItem));
DestroyObject(oItem);
return;
}
// The following 3 lines are to ensure compatability with UOAbigal's Persistent Token System.
// You can replace them with whatever 'no-drop' code you have or comment them out.
string sNoDropFlag = (GetStringLeft(GetTag(oItem),6));
if (sNoDropFlag == "NoDrop" || sNoDropFlag == "TOKEN_"||sNoDropFlag=="_TBOX_")
return;
if (GetBaseItemType(oItem)==BASE_ITEM_LARGEBOX)
{
DestroyObject(oItem);
SendMessageToPC(oPC,"To avoid possible dupe exploits, the container placed in this bag may be destroyed.");
return;
}
// End of compatability portion.
if (GetLocalInt(OBJECT_SELF,"iAmInUse")!=0)
{
FloatingTextStringOnCreature("You must wait for this batch of ore to finish smelting..",oPC,FALSE);
CopyItem(oItem,oPC,TRUE);
DestroyObject(oItem);
return;
}
string sIngotResRef = "";
int iStackSize = 0;
int iMaxStack = 5;
string sSuccess = "";
if (GetStringLeft(sItemTag,3) != "ORE")
{
CopyItem(oItem,oPC,TRUE);
FloatingTextStringOnCreature("You cannot smelt this item!",oPC,FALSE);
DestroyObject(oItem);
return;
}
//int iSmeltChance = GetTokenPair(oPC,14,2);
int iSmeltSkill = GetCampaignInt("UOACraft","iSmeltSkill",oPC);
int iSmeltChance = iSmeltSkill;
//int iSmeltSkill = iSmeltChance;
string sOre;
if (iSmeltChance <350)
{
iSmeltChance = GetAbilityScore(oPC,ABILITY_STRENGTH)*3;
iSmeltChance = iSmeltChance + GetAbilityScore(oPC,ABILITY_DEXTERITY) + GetAbilityScore(oPC,ABILITY_WISDOM);
iSmeltChance = iSmeltChance * 3;
if (iSmeltChance >350) iSmeltChance = 350;
if (iSmeltSkill > iSmeltChance) iSmeltChance = iSmeltSkill;
}
if (sItemTag == "ORE_IRON")
{
if (iSmeltChance < 250) iSmeltChance = 250;
sIngotResRef = "ingot001";
sOre = "Iron";
}
if (sItemTag == "ORE_DULL")
{
if (iSmeltChance <650) iSmeltChance = 0;
sIngotResRef = "ingot002";
iSmeltChance = iSmeltChance - 100;
sOre = "Dull Copper";
}
if (sItemTag == "ORE_SHADOW")
{
if (iSmeltChance <700) iSmeltChance = 0;
sIngotResRef = "ingot003";
iSmeltChance = iSmeltChance - 150;
sOre = "Shadow Iron";
}
if (sItemTag == "ORE_COPPER")
{
if (iSmeltChance <750) iSmeltChance = 0;
sIngotResRef = "ingot004";
iSmeltChance = iSmeltChance - 200;
sOre = "Copper";
}
if (sItemTag == "ORE_BRONZE")
{
if (iSmeltChance <800) iSmeltChance = 0;
sIngotResRef = "ingot005";
iSmeltChance = iSmeltChance - 250;
sOre = "Bronze";
}
if (sItemTag == "ORE_GOLD")
{
if (iSmeltChance <850) iSmeltChance = 0;
sIngotResRef = "ingot006";
iSmeltChance = iSmeltChance - 300;
sOre = "Gold";
}
if (sItemTag == "ORE_AGAPITE")
{
if (iSmeltChance <900) iSmeltChance = 0;
sIngotResRef = "ingot007";
iSmeltChance = iSmeltChance - 350;
sOre = "Agapite";
}
if (sItemTag == "ORE_VERITE")
{
if (iSmeltChance <950) iSmeltChance = 0;
sIngotResRef = "ingot008";
iSmeltChance = iSmeltChance - 400;
sOre = "Verite";
}
if (sItemTag == "ORE_VALORITE")
{
if (iSmeltChance <990) iSmeltChance = 0;
sIngotResRef = "ingot009";
iSmeltChance = iSmeltChance - 450;
sOre = "Valorite";
}
if (sItemTag == "ORE_SILVER")
{
if (iSmeltChance <800) iSmeltChance = 0;
sIngotResRef = "ingot010";
iSmeltChance = iSmeltChance - 250;
sOre = "Silver";
}
if (sItemTag == "ORE_MITHRIL")
{
if (iSmeltChance <950) iSmeltChance = 0;
sIngotResRef = "ingot011";
iSmeltChance = iSmeltChance - 400;
sOre = "Mithril";
}
if (sItemTag == "ORE_ADAMANTITE")
{
if (iSmeltChance <990) iSmeltChance = 0;
sIngotResRef = "ingot012";
iSmeltChance = iSmeltChance - 450;
sOre = "Adamantite";
}
if (sItemTag == "ORE_PLATINUM")
{
if (iSmeltChance <900) iSmeltChance = 0;
sIngotResRef = "ingot013";
iSmeltChance = iSmeltChance - 350;
sOre = "Platinum";
}
if (iSmeltChance < 1)
{
FloatingTextStringOnCreature("You have no idea how to smelt this ore.",oPC,FALSE);
CopyItem(oItem,oPC,TRUE);
DestroyObject(oItem);
return;
}
string sFlame= "";
int iHeat = GetLocalInt(oPC,"iHeat");
float fAngleToVector = 0.4;
switch(iHeat)
{
case 1:
{
fAngleToVector = 0.5;
iMaxStack = iMaxStack+3;
iSmeltChance = iSmeltChance-250;
if (iSmeltChance <1) iSmeltChance=1;
sFlame = "plc_flamesmall";
break;
}
case 2:
{
fAngleToVector = 0.6;
iMaxStack = iMaxStack+1;
iSmeltChance = iSmeltChance-100;
if (iSmeltChance <1) iSmeltChance=1;
sFlame = "plc_flamesmall";
break;
}
case 4:
{
fAngleToVector = 0.2;
iMaxStack = iMaxStack-2;
iSmeltChance = iSmeltChance+100;
sFlame = "plc_flamelarge";
break;
}
case 5:
{
fAngleToVector = 0.3;
iMaxStack = iMaxStack -3;
iSmeltChance = iSmeltChance+250;
sFlame = "plc_flamelarge";
}
default:
{
sFlame = "plc_flamemedium";
break;
}
}
location lSelf = GetLocation(OBJECT_SELF);
float fSelf = GetFacing(OBJECT_SELF);
vector vSelf = GetPosition(OBJECT_SELF);
object oArea = GetArea(OBJECT_SELF);
vector vFire;
int vDirection;
vFire = vSelf + (AngleToVector(fSelf) * fAngleToVector);
location lFire = Location(oArea,vFire,fSelf);
object oFire = CreatePlaceable(sFlame, lFire, 6.0);
AssignCommand(oPC,PlaySound("al_cv_firebowl1"));
AssignCommand(oPC,PlaySound("as_cv_mineshovl1"));
AssignCommand(oPC,PlaySound("al_na_waterpipe1"));
AssignCommand(oPC,ActionPlayAnimation(ANIMATION_LOOPING_GET_MID,1.0,4.0));
PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE,1.0,6.0);
SetLocalInt(OBJECT_SELF,"iAmInUse",99);
DelayCommand(7.0,SetLocalInt(OBJECT_SELF,"iAmInUse",0));
//ensure at least 1 respawn 10 minutes after used...
//this is to prevent a broken placeable that is used, with a 'in use' delay
//which would cancel the respawn
if (GetLocalInt(OBJECT_SELF,"iAmSetToRespawn")!=99)
{
SetLocalInt(OBJECT_SELF,"iAmSetToRespawn",99);
DelayCommand(600.0,ExecuteScript("_onclose_clear",OBJECT_SELF));
}
int iRandom = 0;
int iSuccess = 0;
int iSkillGain = 0;
if (Random(1000) <= iSmeltChance)
{
iSuccess = 1;
iStackSize =1;
iMaxStack--;
if (iMaxStack >0)
{
for (iMaxStack; iMaxStack >0; iMaxStack--)
{
if (Random(1000) <= iSmeltChance) iStackSize++;
}
}
DelayCommand(5.0,AssignCommand(oPC,ActionPlayAnimation(ANIMATION_LOOPING_TALK_PLEADING,1.0,1.0)));
DelayCommand(6.0,CreateAnObject(sIngotResRef,oPC,iStackSize));
sSuccess = "You successfully smelt the ore into "+IntToString(iStackSize)+" "+sOre+" Ingot";
if (iStackSize ==1)
{
sSuccess = sSuccess+".";
}
else
{
sSuccess = sSuccess+"s.";
}
DelayCommand(6.0,FloatingTextStringOnCreature(sSuccess,oPC,FALSE));
DelayCommand(5.8,PlaySound("as_cv_minepick2"));
DelayCommand(6.0,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_COM_HIT_FIRE,FALSE),OBJECT_SELF,2.0));
}
else
{
DelayCommand(5.0,AssignCommand(oPC,ActionPlayAnimation(ANIMATION_LOOPING_PAUSE_TIRED,1.0,1.0)));
DelayCommand(6.0,FloatingTextStringOnCreature("You burn away the ore and are left with nothing Useful.",oPC,FALSE));
DelayCommand(5.8,PlaySound("as_na_steamshrt2"));
DelayCommand(6.0,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_COM_HIT_ACID,FALSE),OBJECT_SELF,2.0));
}
DelayCommand(6.0,DestroyObject(oItem));
if (iSuccess == 1)
{
iRandom = Random(1000);
if (iRandom > iSmeltSkill)
{
if (d10(1)+1 >= iSmeltSkill/100) iSkillGain = 1;
}
}
//Ensure no more than 1 skill gain every 10 seconds to avoid token droppage.
if (iSkillGain ==1)
{
if (GetLocalInt(oPC,"iSkillGain")!= 0)
{
iSkillGain = 0;
}
else
{
SetLocalInt(oPC,"iSkillGain",99);
DelayCommand(10.0,SetLocalInt(oPC,"iSkillGain",0));
}
}
if (iSkillGain ==1)
{
string sOldSkill = "";
string sOldSkill2 = "";
iSmeltSkill++;
sOldSkill2 = IntToString(iSmeltSkill);
sOldSkill = "."+GetStringRight(sOldSkill2,1);
if (iSmeltSkill > 9)
{
sOldSkill = GetStringLeft(sOldSkill2,GetStringLength(sOldSkill2)-1)+sOldSkill;
}
else
{
sOldSkill = "0"+sOldSkill;
}
if (iSmeltSkill <= 1000)
{
//DelayCommand(6.0,SetTokenPair(oPC,14,2,iSmeltSkill));
DelayCommand(6.0,SetCampaignInt("UOACraft","iSmeltSkill",iSmeltSkill,oPC));
DelayCommand(6.0,SendMessageToPC(oPC,"==================================="));
DelayCommand(6.0,SendMessageToPC(oPC,"Your skill in smelting has gone up!"));
DelayCommand(6.0,SendMessageToPC(oPC,"Current smelting skill : "+ sOldSkill+"%"));
DelayCommand(6.0,SendMessageToPC(oPC,"==================================="));
}
}
}
void CreateAnObject(string sResource, object oPC, int iStackSize)
{
CreateItemOnObject(sResource,oPC,iStackSize);
return;
}
object CreatePlaceable(string sObject, location lPlace, float fDuration)
{
object oPlaceable = CreateObject(OBJECT_TYPE_PLACEABLE,sObject,lPlace,FALSE);
if (fDuration != 0.0)
DestroyObject(oPlaceable,fDuration);
return oPlaceable;
}