Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
9 lines
224 B
Plaintext
9 lines
224 B
Plaintext
void main()
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{
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object oDoor = OBJECT_SELF;
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object oUser = GetLastOpenedBy();
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AssignCommand(oDoor,DelayCommand(10.0, ActionCloseDoor(oDoor)));
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AssignCommand(oDoor,DelayCommand(10.0, SetLocked(oDoor,TRUE)));
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}
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