Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
20 lines
362 B
Plaintext
20 lines
362 B
Plaintext
#include "_c_inc_message"
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void main()
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{
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object oPC = GetPCSpeaker();
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int nIndex = GetDataBaseInt(_INDEX_);
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int nPage = GetDataBaseInt(_PAGE_);
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if(nPage >= nIndex) {
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FloatingTextStringOnCreature("End of List",oPC);
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PlaySound("gui_error");
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return;
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} else {
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++nPage;
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SetDataBaseInt(_PAGE_,nPage);
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}
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}
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