#include "ww_inc_on_enter" //This script may be cut-and-pasted directly into your //OnClientEnter script (module-level event) //You may also cut-and-paste lines 10-14 into any script //which uses 'oPC' to identify the player character void main() { int iAmount = 200; // Change to the amount you want to give object oPC = GetEnteringObject(); //Get the PC entering the module object oPlayer=GetEnteringObject(); if (GetLocalInt(oPlayer,"Dead")==1) { effect Deathstroke=EffectDeath(TRUE); ApplyEffectToObject(DURATION_TYPE_INSTANT,Deathstroke,oPlayer); // werewolf system initialization //SetLocalInts(oPC); // vampire system initialization //ExecuteScript("vamp_client_enter", OBJECT_SELF); if(!GetIsPC(oPC))return; if(GetXP(oPC) < 1) { //AssignCommand(oPC,TakeGoldFromCreature(GetGold(oPC),oPC,TRUE)); GiveGoldToCreature(oPC,iAmount); SetXP(oPC,1); } //GiveXPToCreature(oPC, 1); //GiveGoldToCreature(oPC, 200); //Gives PC 200 gold //CreateItemOnObject("afkflag001", oPC, 1); object oOldBook = GetItemPossessedBy(oPC, "EverClearHandbook"); DestroyObject(oOldBook, 2.0); CreateItemOnObject("everclearhandboo", oPC, 1); //Test to see if PC has a skill book.. if not, then create one. if (GetItemPossessedBy(oPC,"NoDrop_SkillLogBook")==OBJECT_INVALID) { CreateItemOnObject("skilllogbook",oPC,1); } //Delete persistent hooks which need to be 'gone' to begin with //**this added due to HoTU effects on servervault characters DeleteLocalInt(oPC,"iSkillGain"); DeleteLocalInt(oPC,"iPCUsedMap"); DeleteLocalInt(oPC,"iAmFollowingMap"); DeleteLocalInt(oPC,"iAmDiggingMap"); DeleteLocalInt(oPC,"iAmFishing"); DeleteLocalInt(oPC,"iCancelFishing"); DeleteLocalInt(oPC,"iAmInField"); DeleteLocalInt(oPC,"iAmInWaterField"); DeleteLocalInt(oPC,"iAmInCommodityArea"); DeleteLocalString(oPC,"sKillMe"); DeleteLocalInt(oPC,"iAmDigging"); DeleteLocalLocation(oPC,"lIWasHere"); } }