//:://///////////////////////////////////////////// //:: Default:On Death //:: NW_C2_DEFAULT7 //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Shouts to allies that they have been killed */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Oct 25, 2001 //::////////////////////////////////////////////// #include "NW_I0_GENERIC" object CreatePlaceable(string sObject, location lPlace, float fDuration); void CreatePlaceable2(); void main() { if (Random(1000)< (5*GetHitDice(OBJECT_SELF))+10 ) { object oTemp = CreatePlaceable("temporaryplaceho",GetLocation(OBJECT_SELF),180.0); AssignCommand(oTemp,DelayCommand(120.0,CreatePlaceable2())); } int nClass = GetLevelByClass(CLASS_TYPE_COMMONER); int nAlign = GetAlignmentGoodEvil(OBJECT_SELF); if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL)) { object oKiller = GetLastKiller(); AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5); } SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK); //Shout Attack my target, only works with the On Spawn In setup SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT)) { SignalEvent(GetAreaFromLocation(GetLocation(OBJECT_SELF)), EventUserDefined(1007)); } } object CreatePlaceable(string sObject, location lPlace, float fDuration) { object oPlaceable = CreateObject(OBJECT_TYPE_PLACEABLE,sObject,lPlace,FALSE); if (fDuration != 0.0) DestroyObject(oPlaceable,fDuration); return oPlaceable; } void CreatePlaceable2() { CreatePlaceable("spidersnest",GetLocation(OBJECT_SELF),0.0); return; }