#include "mk_inc_generic" #include "x2_inc_craft" #include "mk_inc_iaam" #include "mk_inc_craft" #include "mk_inc_states" /* int IsVisible(object oItem, int nModel, int nRobe) { int nPartCount = MK_IAAM_GetPartCount(nModel); int i; int nHiddenByRobeCount=0; int nEmptyAppearanceCount=0; for (i=0; (i0) { nVisible=FALSE; } else { switch (nPartCount) { case 1: case 2: nVisible = (nEmptyAppearanceCount==0); break; case 3: case 4: case 5: case 6: nVisible = (nEmptyAppearanceCount<=2); break; default: nVisible = (nEmptyAppearanceCount<=4); break; } } MK_DEBUG_TRACE("IsVisible: nModel="+IntToString(nModel)+", nRobe="+IntToString(nRobe)+", nPartCount="+IntToString(nPartCount)+ ", nHiddenByRobeCount="+IntToString(nHiddenByRobeCount)+", nEmptyAppearanceCount="+IntToString(nEmptyAppearanceCount)+", nVisible="+IntToString(nVisible)); return nVisible; } */ int StartingConditional() { object oPC = GetPCSpeaker(); object oItem = CIGetCurrentModItem(oPC); MK_GenericDialog_SetState(MK_STATE_SELECTPART); // int nDisableEEFeatures = MK_INIT_GetAreEEFeaturesDisabled(); int nVisible = !MK_GetHiddenWhenEquipped(oItem); int nRobe = GetItemAppearance(oItem,ITEM_APPR_TYPE_ARMOR_MODEL,ITEM_APPR_ARMOR_MODEL_ROBE); int iItemAppr; int nValid; for (iItemAppr=0; iItemAppr