#include "prc_inc_racial" ////////////////////////////////////////////////////////////////////////////////////////////////// // This block of code delevels a PC and sets them back to the same xp they had before deleveling ////////////////////////////////////////////////////////////////////////////////////////////////// void Reset_Level(object oPC) { int iLevel=GetHitDice(oPC); int iXPLastLvl = ((iLevel - 1) * 1000) + ((((iLevel - 1) * (iLevel - 2)) / 2) * 1000)-1; int iXP=GetXP(oPC); string sXPValue; SetLocalInt(oPC, "sXPValue", iXP); int iNewXP = GetLocalInt(oPC, "sXPValue"); SetXP(oPC, iXPLastLvl); DelayCommand(0.5, SetXP(oPC, iNewXP)); } //////////////////////////////////////////////////////////////////////////////////////////// // This block of code checks for racial acceptance by the pantheon //////////////////////////////////////////////////////////////////////////////////////////// void Race_Check(object oPC) { string sDeity = GetLocalString(oPC,"Deity"); int iRace = MyPRCGetRacialType(oPC); if (sDeity == "Bahamut") { if ((iRace==RACIAL_TYPE_HUMAN)||(iRace==RACIAL_TYPE_ELF)|| (iRace==RACIAL_TYPE_HALFELF)||(iRace==RACIAL_TYPE_DWARF)|| (iRace==RACIAL_TYPE_GNOME)||(iRace==RACIAL_TYPE_HALFLING)|| (iRace==RACIAL_TYPE_HALFORC)) { SetLocalInt(oPC,"Race",1); } } if (sDeity == "Boccob") { if ((iRace==RACIAL_TYPE_HUMAN)||(iRace==RACIAL_TYPE_ELF)|| (iRace==RACIAL_TYPE_HALFELF)||(iRace==RACIAL_TYPE_GNOME) ||(iRace==RACIAL_TYPE_HALFLING)) { SetLocalInt(oPC,"Race",1); } } if (sDeity == "Corellon") { if ((iRace==RACIAL_TYPE_ELF)||(iRace==RACIAL_TYPE_HALFELF)) { SetLocalInt(oPC,"Race",1); } } if (sDeity == "Ehlonna") { if ((iRace==RACIAL_TYPE_HUMAN)||(iRace==RACIAL_TYPE_ELF)|| (iRace==RACIAL_TYPE_HALFELF)||(iRace==RACIAL_TYPE_GNOME) ||(iRace==RACIAL_TYPE_HALFLING)) { SetLocalInt(oPC,"Race",1); } } if (sDeity == "Erythnul") { if ((iRace==RACIAL_TYPE_HUMAN)||(iRace==RACIAL_TYPE_DWARF)|| (iRace==RACIAL_TYPE_HALFORC)) { SetLocalInt(oPC,"Race",1); } } if (sDeity == "Fharlanghn") { if ((iRace==RACIAL_TYPE_HUMAN)||(iRace==RACIAL_TYPE_ELF)|| (iRace==RACIAL_TYPE_HALFELF)||(iRace==RACIAL_TYPE_GNOME)|| (iRace==RACIAL_TYPE_HALFLING)||(iRace==RACIAL_TYPE_HALFORC)) { SetLocalInt(oPC,"Race",1); } } if (sDeity == "Garl Glittergold") { if ((iRace==RACIAL_TYPE_GNOME)) { SetLocalInt(oPC,"Race",1); } } if (sDeity == "Gruumsh") { if ((iRace==RACIAL_TYPE_HALFORC)) { SetLocalInt(oPC,"Race",1); } } if (sDeity == "Heironeous") { if ((iRace==RACIAL_TYPE_HUMAN)||(iRace==RACIAL_TYPE_ELF)|| (iRace==RACIAL_TYPE_HALFELF)||(iRace==RACIAL_TYPE_HALFORC)) { SetLocalInt(oPC,"Race",1); } } if (sDeity == "Hextor") { if ((iRace==RACIAL_TYPE_HUMAN)||(iRace==RACIAL_TYPE_ELF)|| (iRace==RACIAL_TYPE_HALFELF)||(iRace==RACIAL_TYPE_DWARF)|| (iRace==RACIAL_TYPE_GNOME)||(iRace==RACIAL_TYPE_HALFLING)|| (iRace==RACIAL_TYPE_HALFORC)) { SetLocalInt(oPC,"Race",1); } } if (sDeity == "Kord") { if ((iRace==RACIAL_TYPE_HUMAN)||(iRace==RACIAL_TYPE_HALFELF)|| (iRace==RACIAL_TYPE_DWARF)||(iRace==RACIAL_TYPE_HALFORC)) { SetLocalInt(oPC,"Race",1); } } if (sDeity == "Lolth") { if ((iRace==RACIAL_TYPE_DROW_MALE) || (iRace==RACIAL_TYPE_DROW_FEMALE) || (iRace==RACIAL_TYPE_HALFDROW)) { SetLocalInt(oPC,"Race",1); } } if (sDeity == "Moradin") { if ((iRace==RACIAL_TYPE_DWARF)) { SetLocalInt(oPC,"Race",1); } } if (sDeity == "Nerull") { if ((iRace==RACIAL_TYPE_HUMAN)||(iRace==RACIAL_TYPE_ELF)|| (iRace==RACIAL_TYPE_HALFELF)) { SetLocalInt(oPC,"Race",1); } } if (sDeity == "Obad-Hai") { if ((iRace==RACIAL_TYPE_HUMAN)||(iRace==RACIAL_TYPE_ELF)|| (iRace==RACIAL_TYPE_HALFELF)||(iRace==RACIAL_TYPE_DWARF)|| (iRace==RACIAL_TYPE_GNOME)||(iRace==RACIAL_TYPE_HALFLING)) { SetLocalInt(oPC,"Race",1); } } if (sDeity == "Olidammara") { if ((iRace==RACIAL_TYPE_HUMAN)||(iRace==RACIAL_TYPE_ELF)|| (iRace==RACIAL_TYPE_HALFELF)||(iRace==RACIAL_TYPE_GNOME)|| (iRace==RACIAL_TYPE_HALFLING)) { SetLocalInt(oPC,"Race",1); } } if (sDeity == "Pelor") { if ((iRace==RACIAL_TYPE_HUMAN)||(iRace==RACIAL_TYPE_ELF)|| (iRace==RACIAL_TYPE_HALFELF)||(iRace==RACIAL_TYPE_HALFORC)) { SetLocalInt(oPC,"Race",1); } } if (sDeity == "St. Cuthbert") { if ((iRace==RACIAL_TYPE_HUMAN)||(iRace==RACIAL_TYPE_ELF)|| (iRace==RACIAL_TYPE_HALFELF)) { SetLocalInt(oPC,"Race",1); } } if (sDeity == "Tiamat") { if ((iRace==RACIAL_TYPE_HUMAN)||(iRace==RACIAL_TYPE_ELF)|| (iRace==RACIAL_TYPE_HALFELF)||(iRace==RACIAL_TYPE_DWARF)|| (iRace==RACIAL_TYPE_GNOME)||(iRace==RACIAL_TYPE_HALFLING)|| (iRace==RACIAL_TYPE_HALFORC)) { SetLocalInt(oPC,"Race",1); } } if (sDeity == "Vecna") { if ((iRace==RACIAL_TYPE_HUMAN)||(iRace==RACIAL_TYPE_ELF)|| (iRace==RACIAL_TYPE_HALFELF)) { SetLocalInt(oPC,"Race",1); } } if (sDeity == "Wee Jas") { if ((iRace==RACIAL_TYPE_HUMAN)||(iRace==RACIAL_TYPE_ELF)|| (iRace==RACIAL_TYPE_HALFELF)) { SetLocalInt(oPC,"Race",1); } } if (sDeity == "Yondalla") { if ((iRace==RACIAL_TYPE_HALFLING)) { SetLocalInt(oPC,"Race",1); } } if (sDeity == "Vuldrick") { if ((iRace==RACIAL_TYPE_HUMAN)||(iRace==RACIAL_TYPE_ELF)|| (iRace==RACIAL_TYPE_HALFELF)||(iRace==RACIAL_TYPE_DWARF)|| (iRace==RACIAL_TYPE_GNOME)||(iRace==RACIAL_TYPE_HALFLING)|| (iRace==RACIAL_TYPE_HALFORC)) { SetLocalInt(oPC,"Race",1); } } } //////////////////////////////////////////////////////////////////////////////////////////// // This block of code checks for alignment acceptance by the pantheon //////////////////////////////////////////////////////////////////////////////////////////// void Align_Check(object oPC) { string sDeity = GetLocalString(oPC,"Deity"); int iGoodEvil = GetAlignmentGoodEvil(oPC); int iLawChaos = GetAlignmentLawChaos(oPC); if (sDeity == "Bahamut") { if (((iGoodEvil==ALIGNMENT_GOOD)&&(iLawChaos==ALIGNMENT_LAWFUL))|| ((iGoodEvil==ALIGNMENT_GOOD)&&(iLawChaos==ALIGNMENT_NEUTRAL))) { SetLocalInt(oPC,"Align",1); } } if (sDeity == "Boccob") { if (((iGoodEvil==ALIGNMENT_NEUTRAL)&&(iLawChaos==ALIGNMENT_CHAOTIC))|| ((iGoodEvil==ALIGNMENT_NEUTRAL)&&(iLawChaos==ALIGNMENT_LAWFUL))|| ((iGoodEvil==ALIGNMENT_NEUTRAL)&&(iLawChaos==ALIGNMENT_NEUTRAL))|| ((iGoodEvil==ALIGNMENT_EVIL)&&(iLawChaos==ALIGNMENT_NEUTRAL))|| ((iGoodEvil==ALIGNMENT_GOOD)&&(iLawChaos==ALIGNMENT_NEUTRAL))) { SetLocalInt(oPC,"Align",1); } } if (sDeity == "Corellon") { if (((iGoodEvil==ALIGNMENT_GOOD)&&(iLawChaos==ALIGNMENT_CHAOTIC))|| ((iGoodEvil==ALIGNMENT_NEUTRAL)&&(iLawChaos==ALIGNMENT_CHAOTIC))|| ((iGoodEvil==ALIGNMENT_GOOD)&&(iLawChaos==ALIGNMENT_NEUTRAL))) { SetLocalInt(oPC,"Align",1); } } if (sDeity == "Ehlonna") { if (((iGoodEvil==ALIGNMENT_GOOD)&&(iLawChaos==ALIGNMENT_CHAOTIC))|| ((iGoodEvil==ALIGNMENT_GOOD)&&(iLawChaos==ALIGNMENT_LAWFUL))|| ((iGoodEvil==ALIGNMENT_GOOD)&&(iLawChaos==ALIGNMENT_NEUTRAL))) { SetLocalInt(oPC,"Align",1); } } if (sDeity == "Erythnul") { if (((iGoodEvil==ALIGNMENT_EVIL)&&(iLawChaos==ALIGNMENT_CHAOTIC))|| ((iGoodEvil==ALIGNMENT_NEUTRAL)&&(iLawChaos==ALIGNMENT_CHAOTIC))|| ((iGoodEvil==ALIGNMENT_EVIL)&&(iLawChaos==ALIGNMENT_NEUTRAL))) { SetLocalInt(oPC,"Align",1); } } if (sDeity == "Fharlanghn") { if (((iGoodEvil==ALIGNMENT_NEUTRAL)&&(iLawChaos==ALIGNMENT_CHAOTIC))|| ((iGoodEvil==ALIGNMENT_NEUTRAL)&&(iLawChaos==ALIGNMENT_LAWFUL))|| ((iGoodEvil==ALIGNMENT_NEUTRAL)&&(iLawChaos==ALIGNMENT_NEUTRAL))|| ((iGoodEvil==ALIGNMENT_EVIL)&&(iLawChaos==ALIGNMENT_NEUTRAL))|| ((iGoodEvil==ALIGNMENT_GOOD)&&(iLawChaos==ALIGNMENT_NEUTRAL))) { SetLocalInt(oPC,"Align",1); } } if (sDeity == "Garl Glittergold") { if (((iGoodEvil==ALIGNMENT_GOOD)&&(iLawChaos==ALIGNMENT_LAWFUL))|| ((iGoodEvil==ALIGNMENT_GOOD)&&(iLawChaos==ALIGNMENT_CHAOTIC))|| ((iGoodEvil==ALIGNMENT_GOOD)&&(iLawChaos==ALIGNMENT_NEUTRAL))) { SetLocalInt(oPC,"Align",1); } } if (sDeity == "Gruumsh") { if (((iGoodEvil==ALIGNMENT_EVIL)&&(iLawChaos==ALIGNMENT_CHAOTIC))|| ((iGoodEvil==ALIGNMENT_NEUTRAL)&&(iLawChaos==ALIGNMENT_CHAOTIC))|| ((iGoodEvil==ALIGNMENT_EVIL)&&(iLawChaos==ALIGNMENT_NEUTRAL))) { SetLocalInt(oPC,"Align",1); } } if (sDeity == "Heironeous") { if (((iGoodEvil==ALIGNMENT_GOOD)&&(iLawChaos==ALIGNMENT_LAWFUL))|| ((iGoodEvil==ALIGNMENT_GOOD)&&(iLawChaos==ALIGNMENT_NEUTRAL))|| ((iGoodEvil==ALIGNMENT_NEUTRAL)&&(iLawChaos==ALIGNMENT_LAWFUL))) { SetLocalInt(oPC,"Align",1); } } if (sDeity == "Hextor") { if (((iGoodEvil==ALIGNMENT_EVIL)&&(iLawChaos==ALIGNMENT_LAWFUL))|| ((iGoodEvil==ALIGNMENT_EVIL)&&(iLawChaos==ALIGNMENT_NEUTRAL))|| ((iGoodEvil==ALIGNMENT_NEUTRAL)&&(iLawChaos==ALIGNMENT_LAWFUL))) { SetLocalInt(oPC,"Align",1); } } if (sDeity == "Kord") { if (((iGoodEvil==ALIGNMENT_GOOD)&&(iLawChaos==ALIGNMENT_LAWFUL))|| ((iGoodEvil==ALIGNMENT_GOOD)&&(iLawChaos==ALIGNMENT_NEUTRAL))|| ((iGoodEvil==ALIGNMENT_GOOD)&&(iLawChaos==ALIGNMENT_CHAOTIC))) { SetLocalInt(oPC,"Align",1); } } if (sDeity == "Lolth") { if (((iGoodEvil==ALIGNMENT_EVIL)&&(iLawChaos==ALIGNMENT_CHAOTIC))|| ((iGoodEvil==ALIGNMENT_NEUTRAL)&&(iLawChaos==ALIGNMENT_CHAOTIC))|| ((iGoodEvil==ALIGNMENT_EVIL)&&(iLawChaos==ALIGNMENT_NEUTRAL))) { SetLocalInt(oPC,"Align",1); } } if (sDeity == "Moradin") { if (((iGoodEvil==ALIGNMENT_GOOD)&&(iLawChaos==ALIGNMENT_LAWFUL))|| ((iGoodEvil==ALIGNMENT_NEUTRAL)&&(iLawChaos==ALIGNMENT_LAWFUL))|| ((iGoodEvil==ALIGNMENT_GOOD)&&(iLawChaos==ALIGNMENT_NEUTRAL))) { SetLocalInt(oPC,"Align",1); } } if (sDeity == "Nerull") { if (((iGoodEvil==ALIGNMENT_EVIL)&&(iLawChaos==ALIGNMENT_LAWFUL))|| ((iGoodEvil==ALIGNMENT_EVIL)&&(iLawChaos==ALIGNMENT_NEUTRAL))|| ((iGoodEvil==ALIGNMENT_EVIL)&&(iLawChaos==ALIGNMENT_CHAOTIC))) { SetLocalInt(oPC,"Align",1); } } if (sDeity == "Obad-Hai") { if (((iGoodEvil==ALIGNMENT_NEUTRAL)&&(iLawChaos==ALIGNMENT_CHAOTIC))|| ((iGoodEvil==ALIGNMENT_NEUTRAL)&&(iLawChaos==ALIGNMENT_LAWFUL))|| ((iGoodEvil==ALIGNMENT_NEUTRAL)&&(iLawChaos==ALIGNMENT_NEUTRAL))|| ((iGoodEvil==ALIGNMENT_EVIL)&&(iLawChaos==ALIGNMENT_NEUTRAL))|| ((iGoodEvil==ALIGNMENT_GOOD)&&(iLawChaos==ALIGNMENT_NEUTRAL))) { SetLocalInt(oPC,"Align",1); } } if (sDeity == "Olidammara") { if (((iGoodEvil==ALIGNMENT_NEUTRAL)&&(iLawChaos==ALIGNMENT_CHAOTIC))|| ((iGoodEvil==ALIGNMENT_GOOD)&&(iLawChaos==ALIGNMENT_CHAOTIC))|| ((iGoodEvil==ALIGNMENT_EVIL)&&(iLawChaos==ALIGNMENT_CHAOTIC))) { SetLocalInt(oPC,"Align",1); } } if (sDeity == "Pelor") { if (((iGoodEvil==ALIGNMENT_GOOD)&&(iLawChaos==ALIGNMENT_CHAOTIC))|| ((iGoodEvil==ALIGNMENT_GOOD)&&(iLawChaos==ALIGNMENT_LAWFUL))|| ((iGoodEvil==ALIGNMENT_GOOD)&&(iLawChaos==ALIGNMENT_NEUTRAL))) { SetLocalInt(oPC,"Align",1); } } if (sDeity == "St. Cuthbert") { if (((iGoodEvil==ALIGNMENT_NEUTRAL)&&(iLawChaos==ALIGNMENT_LAWFUL))|| ((iGoodEvil==ALIGNMENT_GOOD)&&(iLawChaos==ALIGNMENT_LAWFUL))) { SetLocalInt(oPC,"Align",1); } } if (sDeity == "Tiamat") { if (((iGoodEvil==ALIGNMENT_EVIL)&&(iLawChaos==ALIGNMENT_LAWFUL))|| ((iGoodEvil==ALIGNMENT_EVIL)&&(iLawChaos==ALIGNMENT_NEUTRAL))) { SetLocalInt(oPC,"Align",1); } } if (sDeity == "Vecna") { if (((iGoodEvil==ALIGNMENT_EVIL)&&(iLawChaos==ALIGNMENT_CHAOTIC))|| ((iGoodEvil==ALIGNMENT_EVIL)&&(iLawChaos==ALIGNMENT_LAWFUL))|| ((iGoodEvil==ALIGNMENT_EVIL)&&(iLawChaos==ALIGNMENT_NEUTRAL))) { SetLocalInt(oPC,"Align",1); } } if (sDeity == "Wee Jas") { if (((iGoodEvil==ALIGNMENT_NEUTRAL)&&(iLawChaos==ALIGNMENT_LAWFUL))|| ((iGoodEvil==ALIGNMENT_GOOD)&&(iLawChaos==ALIGNMENT_LAWFUL))|| ((iGoodEvil==ALIGNMENT_EVIL)&&(iLawChaos==ALIGNMENT_LAWFUL))) { SetLocalInt(oPC,"Align",1); } } if (sDeity == "Yondalla") { if (((iGoodEvil==ALIGNMENT_GOOD)&&(iLawChaos==ALIGNMENT_LAWFUL))|| ((iGoodEvil==ALIGNMENT_GOOD)&&(iLawChaos==ALIGNMENT_NEUTRAL))|| ((iGoodEvil==ALIGNMENT_NEUTRAL)&&(iLawChaos==ALIGNMENT_LAWFUL))) { SetLocalInt(oPC,"Align",1); } } if (sDeity == "Vuldrick") { if (((iGoodEvil==ALIGNMENT_GOOD)&&(iLawChaos==ALIGNMENT_CHAOTIC))|| ((iGoodEvil==ALIGNMENT_GOOD)&&(iLawChaos==ALIGNMENT_NEUTRAL))|| ((iGoodEvil==ALIGNMENT_NEUTRAL)&&(iLawChaos==ALIGNMENT_CHAOTIC))) { SetLocalInt(oPC,"Align",1); } } } //////////////////////////////////////////////////////////////////////////////////////////// // This block of code checks for clerical domain acceptance by the pantheon //////////////////////////////////////////////////////////////////////////////////////////// void Domain_Check(object oPC) { string sDeity = GetLocalString(oPC,"Deity"); if (sDeity == "Bahamut") { if ((GetHasFeat(FEAT_AIR_DOMAIN_POWER, oPC))&&(GetHasFeat(FEAT_GOOD_DOMAIN_POWER, oPC))) { SetLocalInt(oPC,"Domain",1); } } if (sDeity == "Boccob") { if ((GetHasFeat(FEAT_KNOWLEDGE_DOMAIN_POWER, oPC))&&(GetHasFeat(FEAT_MAGIC_DOMAIN_POWER, oPC))) { SetLocalInt(oPC,"Domain",1); } } if (sDeity == "Corellon") { if ((GetHasFeat(FEAT_WAR_DOMAIN_POWER, oPC))&&(GetHasFeat(FEAT_PROTECTION_DOMAIN_POWER, oPC))) { SetLocalInt(oPC,"Domain",1); } } if (sDeity == "Ehlonna") { if ((GetHasFeat(FEAT_ANIMAL_DOMAIN_POWER, oPC))&&(GetHasFeat(FEAT_PLANT_DOMAIN_POWER, oPC))) { SetLocalInt(oPC,"Domain",1); } } if (sDeity == "Erythnul") { if ((GetHasFeat(FEAT_WAR_DOMAIN_POWER, oPC))&&(GetHasFeat(FEAT_TRICKERY_DOMAIN_POWER, oPC))) { SetLocalInt(oPC,"Domain",1); } } if (sDeity == "Fharlanghn") { if ((GetHasFeat(FEAT_PROTECTION_DOMAIN_POWER, oPC))&&(GetHasFeat(FEAT_TRAVEL_DOMAIN_POWER, oPC))) { SetLocalInt(oPC,"Domain",1); } } if (sDeity == "Garl Glittergold") { if ((GetHasFeat(FEAT_PROTECTION_DOMAIN_POWER, oPC))&&(GetHasFeat(FEAT_TRICKERY_DOMAIN_POWER, oPC))) { SetLocalInt(oPC,"Domain",1); } } if (sDeity == "Gruumsh") { if ((GetHasFeat(FEAT_STRENGTH_DOMAIN_POWER, oPC))&&(GetHasFeat(FEAT_WAR_DOMAIN_POWER, oPC))) { SetLocalInt(oPC,"Domain",1); } } if (sDeity == "Heironeous") { if ((GetHasFeat(FEAT_GOOD_DOMAIN_POWER, oPC))&&(GetHasFeat(FEAT_WAR_DOMAIN_POWER, oPC))) { SetLocalInt(oPC,"Domain",1); } } if (sDeity == "Hextor") { if ((GetHasFeat(FEAT_DESTRUCTION_DOMAIN_POWER, oPC))&&(GetHasFeat(FEAT_WAR_DOMAIN_POWER, oPC))) { SetLocalInt(oPC,"Domain",1); } } if (sDeity == "Kord") { if ((GetHasFeat(FEAT_GOOD_DOMAIN_POWER, oPC))&&(GetHasFeat(FEAT_STRENGTH_DOMAIN_POWER, oPC))) { SetLocalInt(oPC,"Domain",1); } } if (sDeity == "Lolth") { if ((GetHasFeat(FEAT_DESTRUCTION_DOMAIN_POWER, oPC))&&(GetHasFeat(FEAT_EVIL_DOMAIN_POWER, oPC))) { SetLocalInt(oPC,"Domain",1); } } if (sDeity == "Moradin") { if ((GetHasFeat(FEAT_GOOD_DOMAIN_POWER, oPC))&&(GetHasFeat(FEAT_EARTH_DOMAIN_POWER, oPC))) { SetLocalInt(oPC,"Domain",1); } } if (sDeity == "Nerull") { if ((GetHasFeat(FEAT_DEATH_DOMAIN_POWER, oPC))&&(GetHasFeat(FEAT_EVIL_DOMAIN_POWER, oPC))) { SetLocalInt(oPC,"Domain",1); } } if (sDeity == "Obad-Hai") { if ((GetHasFeat(FEAT_AIR_DOMAIN_POWER, oPC))&&(GetHasFeat(FEAT_WATER_DOMAIN_POWER, oPC))) { SetLocalInt(oPC,"Domain",1); } } if (sDeity == "Olidammara") { if ((GetHasFeat(FEAT_PROTECTION_DOMAIN_POWER, oPC))&&(GetHasFeat(FEAT_TRICKERY_DOMAIN_POWER, oPC))) { SetLocalInt(oPC,"Domain",1); } } if (sDeity == "Pelor") { if ((GetHasFeat(FEAT_HEALING_DOMAIN_POWER, oPC))&&(GetHasFeat(FEAT_SUN_DOMAIN_POWER, oPC))) { SetLocalInt(oPC,"Domain",1); } } if (sDeity == "Tiamat") { if ((GetHasFeat(FEAT_DESTRUCTION_DOMAIN_POWER, oPC))&&(GetHasFeat(FEAT_EVIL_DOMAIN_POWER, oPC))) { SetLocalInt(oPC,"Domain",1); } } if (sDeity == "St. Cuthbert") { if ((GetHasFeat(FEAT_DESTRUCTION_DOMAIN_POWER, oPC))&&(GetHasFeat(FEAT_STRENGTH_DOMAIN_POWER, oPC))) { SetLocalInt(oPC,"Domain",1); } } if (sDeity == "Vecna") { if ((GetHasFeat(FEAT_EVIL_DOMAIN_POWER, oPC))&&(GetHasFeat(FEAT_KNOWLEDGE_DOMAIN_POWER, oPC))) { SetLocalInt(oPC,"Domain",1); } } if (sDeity == "Wee Jas") { if ((GetHasFeat(FEAT_DEATH_DOMAIN_POWER, oPC))&&(GetHasFeat(FEAT_MAGIC_DOMAIN_POWER, oPC))) { SetLocalInt(oPC,"Domain",1); } } if (sDeity == "Yondalla") { if ((GetHasFeat(FEAT_GOOD_DOMAIN_POWER, oPC))&&(GetHasFeat(FEAT_PROTECTION_DOMAIN_POWER, oPC))) { SetLocalInt(oPC,"Domain",1); } } if (sDeity == "Vuldrick") { if ((GetHasFeat(FEAT_GOOD_DOMAIN_POWER, oPC))&&(GetHasFeat(FEAT_WAR_DOMAIN_POWER, oPC))) { SetLocalInt(oPC,"Domain",1); } } } //////////////////////////////////////////////////////////////////////////////////////////// // This block of code shits alignment for tything based on alignment of deity // It should be noted that if a deity has some combination of alignment with // neutrality that the dominant alignment shift will occur and not the neutral // shift. This is because shifting "neutral" cases both good/evil and law/chaos // to shift by the increment specified. //////////////////////////////////////////////////////////////////////////////////////////// void Align_Shift(object oPC) { string sDeity = GetLocalString(oPC,"Deity"); if (sDeity == "Bahamut") { AdjustAlignment(oPC, ALIGNMENT_LAWFUL, 1); AdjustAlignment(oPC, ALIGNMENT_GOOD, 1); } if (sDeity == "Boccob") { AdjustAlignment(oPC, ALIGNMENT_NEUTRAL, 1); } if (sDeity == "Corellon") { AdjustAlignment(oPC, ALIGNMENT_CHAOTIC, 1); AdjustAlignment(oPC, ALIGNMENT_GOOD, 1); } if (sDeity == "Ehlonna") { AdjustAlignment(oPC, ALIGNMENT_GOOD, 1); } if (sDeity == "Erythnul") { AdjustAlignment(oPC, ALIGNMENT_CHAOTIC, 1); AdjustAlignment(oPC, ALIGNMENT_EVIL, 1); } if (sDeity == "Fharlanghn") { AdjustAlignment(oPC, ALIGNMENT_NEUTRAL, 1); } if (sDeity == "Garl Glittergold") { AdjustAlignment(oPC, ALIGNMENT_GOOD, 1); } if (sDeity == "Gruumsh") { AdjustAlignment(oPC, ALIGNMENT_CHAOTIC, 1); AdjustAlignment(oPC, ALIGNMENT_EVIL, 1); } if (sDeity == "Heironeous") { AdjustAlignment(oPC, ALIGNMENT_LAWFUL, 1); AdjustAlignment(oPC, ALIGNMENT_GOOD, 1); } if (sDeity == "Hextor") { AdjustAlignment(oPC, ALIGNMENT_LAWFUL, 1); AdjustAlignment(oPC, ALIGNMENT_EVIL, 1); } if (sDeity == "Kord") { AdjustAlignment(oPC, ALIGNMENT_CHAOTIC, 1); AdjustAlignment(oPC, ALIGNMENT_GOOD, 1); } if (sDeity == "Lolth") { AdjustAlignment(oPC, ALIGNMENT_CHAOTIC, 1); AdjustAlignment(oPC, ALIGNMENT_EVIL, 1); } if (sDeity == "Moradin") { AdjustAlignment(oPC, ALIGNMENT_LAWFUL, 1); AdjustAlignment(oPC, ALIGNMENT_GOOD, 1); } if (sDeity == "Nerull") { AdjustAlignment(oPC, ALIGNMENT_EVIL, 1); } if (sDeity == "Obad-Hai") { AdjustAlignment(oPC, ALIGNMENT_NEUTRAL, 1); } if (sDeity == "Olidammara") { AdjustAlignment(oPC, ALIGNMENT_CHAOTIC, 1); } if (sDeity == "Pelor") { AdjustAlignment(oPC, ALIGNMENT_GOOD, 1); } if (sDeity == "St. Cuthbert") { AdjustAlignment(oPC, ALIGNMENT_LAWFUL, 1); } if (sDeity == "Tiamat") { AdjustAlignment(oPC, ALIGNMENT_LAWFUL, 1); AdjustAlignment(oPC, ALIGNMENT_EVIL, 1); } if (sDeity == "Vecna") { AdjustAlignment(oPC, ALIGNMENT_EVIL, 1); } if (sDeity == "Wee Jas") { AdjustAlignment(oPC, ALIGNMENT_LAWFUL, 1); } if (sDeity == "Yondalla") { AdjustAlignment(oPC, ALIGNMENT_LAWFUL, 1); AdjustAlignment(oPC, ALIGNMENT_GOOD, 1); } if (sDeity == "Vuldrick") { AdjustAlignment(oPC, ALIGNMENT_CHAOTIC, 1); AdjustAlignment(oPC, ALIGNMENT_GOOD, 1); } } //////////////////////////////////////////////////////////////////////////////////////////// // This block of code will give new clerics their holy symbols. // All Holy Symbols need to have a tag of HolySymbol to work with this system. // This should make it HCR friendly automatically :) //////////////////////////////////////////////////////////////////////////////////////////// void Create_HolySymbol(object oPC) { string sDeity = GetLocalString(oPC,"Deity"); object oItem = GetItemPossessedBy(oPC, "HolySymbol"); if (sDeity == "Bahamut") { //if (GetIsObjectValid(oItem)) DestroyObject(oItem); if (!GetIsObjectValid(oItem)) CreateItemOnObject("deity_holy012", oPC); } if (sDeity == "Boccob") { //if (GetIsObjectValid(oItem)) DestroyObject(oItem); if (!GetIsObjectValid(oItem)) CreateItemOnObject("deity_holy011", oPC); } if (sDeity == "Corellon") { //if (GetIsObjectValid(oItem)) DestroyObject(oItem); if (!GetIsObjectValid(oItem)) CreateItemOnObject("deity_holy007", oPC); } if (sDeity == "Ehlonna") { //if (GetIsObjectValid(oItem)) DestroyObject(oItem); if (!GetIsObjectValid(oItem)) CreateItemOnObject("deity_holy004", oPC); } if (sDeity == "Erythnul") { //if (GetIsObjectValid(oItem)) DestroyObject(oItem); if (!GetIsObjectValid(oItem)) CreateItemOnObject("deity_holy006", oPC); } if (sDeity == "Fharlanghn") { //if (GetIsObjectValid(oItem)) DestroyObject(oItem); if (!GetIsObjectValid(oItem)) CreateItemOnObject("deity_holy010", oPC); } if (sDeity == "Garl Glittergold") { //if (GetIsObjectValid(oItem)) DestroyObject(oItem); if (!GetIsObjectValid(oItem)) CreateItemOnObject("deity_holy005", oPC); } if (sDeity == "Gruumsh") { //if (GetIsObjectValid(oItem)) DestroyObject(oItem); if (!GetIsObjectValid(oItem)) CreateItemOnObject("deity_holy008", oPC); } if (sDeity == "Heironeous") { //if (GetIsObjectValid(oItem)) DestroyObject(oItem); if (!GetIsObjectValid(oItem)) CreateItemOnObject("deity_holy012", oPC); } if (sDeity == "Hextor") { //if (GetIsObjectValid(oItem)) DestroyObject(oItem); if (!GetIsObjectValid(oItem)) CreateItemOnObject("holysymbol002", oPC); } if (sDeity == "Kord") { //if (GetIsObjectValid(oItem)) DestroyObject(oItem); if (!GetIsObjectValid(oItem)) CreateItemOnObject("deity_holy007", oPC); } if (sDeity == "Lolth") { //if (GetIsObjectValid(oItem)) DestroyObject(oItem); if (!GetIsObjectValid(oItem)) CreateItemOnObject("deity_holy008", oPC); } if (sDeity == "Moradin") { //if (GetIsObjectValid(oItem)) DestroyObject(oItem); if (!GetIsObjectValid(oItem)) CreateItemOnObject("deity_holy002", oPC); } if (sDeity == "Nerull") { //if (GetIsObjectValid(oItem)) DestroyObject(oItem); if (!GetIsObjectValid(oItem)) CreateItemOnObject("deity_holy014", oPC); } if (sDeity == "Obad-Hai") { //if (GetIsObjectValid(oItem)) DestroyObject(oItem); if (!GetIsObjectValid(oItem)) CreateItemOnObject("deity_holy015", oPC); } if (sDeity == "Olidammara") { //if (GetIsObjectValid(oItem)) DestroyObject(oItem); if (!GetIsObjectValid(oItem)) CreateItemOnObject("deity_holy003", oPC); } if (sDeity == "Pelor") { //if (GetIsObjectValid(oItem)) DestroyObject(oItem); if (!GetIsObjectValid(oItem)) CreateItemOnObject("deity_holy002", oPC); } if (sDeity == "St. Cuthbert") { //if (GetIsObjectValid(oItem)) DestroyObject(oItem); if (!GetIsObjectValid(oItem)) CreateItemOnObject("deity_holy010", oPC); } if (sDeity == "Tiamat") { //if (GetIsObjectValid(oItem)) DestroyObject(oItem); if (!GetIsObjectValid(oItem)) CreateItemOnObject("deity_holy008", oPC); } if (sDeity == "Vecna") { //if (GetIsObjectValid(oItem)) DestroyObject(oItem); if (!GetIsObjectValid(oItem)) CreateItemOnObject("deity_holy009", oPC); } if (sDeity == "Wee Jas") { //if (GetIsObjectValid(oItem)) DestroyObject(oItem); if (!GetIsObjectValid(oItem)) CreateItemOnObject("deity_holy013", oPC); } if (sDeity == "Yondalla") { //if (GetIsObjectValid(oItem)) DestroyObject(oItem); if (!GetIsObjectValid(oItem)) CreateItemOnObject("deity_holy004", oPC); } if (sDeity == "Vuldrick") { //if (GetIsObjectValid(oItem)) DestroyObject(oItem); if (!GetIsObjectValid(oItem)) CreateItemOnObject("deity_holy015", oPC); } }