void main() { /* Vuldrick Garrison's Lycanthropy System By Vuldrick Garrison on 12/31/04. vuldrickgarrison@yahoo.com - bug reports only please Special thanks to Nodata's Infectious Lycanthropy Scripts which served as a starting place for these new codes. nodata@planetavp.com on Sept 6, 2002. Redesigned to be persistent using Bioware DBs and to work with any module wich contains all expansions. Also changed the default behavior that occurs during an involuntary change as well as implemented faction hostility in various ways. Applying these scripts to your module will allow you to place a new custom Werewolf. This new Werewolf will infect PCs with a Curse of Lycanthropy, changing them into Werewolves on the days of the full moon! This code sets several variables on PCs to account for phases of the moon, and the state of the curse. Also included is a tool given to the PCs that allow them to attempt to control their shape when in their normal state and trying to assume the form of the Werewolf or a wolf. The character will recieve this tool only upon waking up from the change, and succeeding a WIS check (DC 15). This tool cannot be dropped or destroyed, and is removed upon the curing of the curse. As per the 3rd Ed. DnD Monter Manual: "Any voluntary change into...hybrid form immediately and permanently adjusts the PCs alignment to that of the...lycanthrope." There are several spell changes included in the scripts that allow the HEAL, MASS HEAL, REMOVE CURSE, and REMOVE DISEASE spells to have a chance to cure the infected PC. If you have made any previous changes to these spells, you MAY need to reapply your changes after having imported these scripts. CURING LYCANTHROPY: There are several ways to cure the Curse. 1. Belladonna: Eating or having someone with the HEAL SKILL use, Belladonna on the infected PC within ONE DAY of the infection, will allow a chance for the infected PC to shake off the curse. HOWEVER, whether on not the curse is removed, Belladonna is HIGHLY Poisonous and may have adverse effects on the patient. As per the PHB, only the first use of belladonna has a chance to cure the disease and all futher attempts will be futile. 2. Remove Disease or Heal: If a Cleric of at least 12th level casts either of these spells on the infected PC within 3 DAYS of the infection, then the curse will be lifted. 3. Remove Curse: If a Cleric casts this spell on the infected PC DURING the days of the full moon, then there is a chance the curse will be lifted. ALL DCs are set to that established in the monster manual section on lycanthropy! It is adviseable to remove any armor you are wearing before the transformation! Most types of armor (unless Magical) will give way to the pressure of the change... shattering before the PC's very eyes! Also included is a way for module builders to add silver weapons to their game that can be used to strike the Werewolf without a +1 or better weapon. Just make sure the silver wapon has the word "Silver" or "SIL" in it's TAG and it's ready to go! */ }