// this script should be placed in the OnEnter event of any exterior // areas (rural or forest) you want the pc to be able to sleep in. // // it will cause the pc to see a specific message when he // tries to sleep. #include "vamp_friends" #include "vamp_sunsystem" void main() { if(GetIsPC(GetEnteringObject())) { SetLocalInt(GetEnteringObject(),"restcycle",0); } object oPC = GetEnteringObject(); vamp_friends(oPC); if(GetSubRace(oPC)=="Vampire" && GetIsPC(oPC)) { //Init sunsystem for entering vampire. If area is underground you dont need this. vamp_sunsystem(oPC); } }