//OnClosed event of a barrel or what is being used as a trash can.
void main()
{
//Go through all items in the container, destroying them as we find them.
object oTrash = GetFirstItemInInventory();
while (GetIsObjectValid(oTrash))
{
DestroyObject(oTrash);
oTrash = GetNextItemInInventory();
//If this next item is valid, meaning that there is another item in the
//inventory, then the loop will go again.
//Once the inventory has been sifted through, the loop exits and all
//items are destroyed.
}
}