void main() { object oItem = GetItemActivated(); object oPC = GetItemActivator(); string sItemTag=GetTag(oItem); int nToHeal; effect eHeal; effect eVis = EffectVisualEffect(VFX_IMP_HEALING_S); DelayCommand(1.0,AssignCommand(oPC,ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW))); //AssignCommand(oPC,ActionSpeakString("DEBUG: Belladonna Script Fired.")); //werewolf belladonna if(sItemTag=="PotionOfBEL") { int iWolfDays = GetLocalInt(oPC,"WOLF_DAYS"); int iWolfPerm = GetLocalInt(oPC,"WOLF_PERM"); int iBellUsed = GetLocalInt(oPC,"Bell_Used"); int iBCure = GetLocalInt(oPC,"iBCure"); if(((iWolfPerm == 1)&&(iWolfDays >1))||(iBCure ==1)) { AssignCommand(oPC,ActionSpeakString("This Belledonna is bitter to taste!")); } else { AssignCommand(oPC,ActionSpeakString("This Belledonna is bitter to taste!")); SetCampaignInt("WWData","iBCure",1,oPC); SetLocalInt(oPC, "iBCure", 1); int iWereWolf = GetLocalInt(oPC,"AFF_WEREWOLF"); int iWolfSave = FortitudeSave(oPC,20); int nHeal = GetSkillRank(SKILL_HEAL, oPC); int nRandom = d20(1); int nResult = nRandom + nHeal; int iBelWorks = iBCure; if((iWolfSave) && (iWereWolf == 1) && (iBelWorks == 1)) { object oTool = GetFirstItemInInventory(oPC); object oWolfTool = GetFirstItemInInventory(oPC); string sTool = ("controlshapetool"); string sWolfTool = ("wolfformtool"); while(GetIsObjectValid(oTool)) { string sDestroy=GetTag(oTool); if(sDestroy==sTool) { DestroyObject(oTool); } oTool = GetNextItemInInventory(oPC); } while(GetIsObjectValid(oWolfTool)) { string sDestroy=GetTag(oWolfTool); if(sDestroy==sWolfTool) { DestroyObject(oWolfTool); } oWolfTool = GetNextItemInInventory(oPC); } SetCampaignInt("WWData","AFF_WEREWOLF",0,oPC); SetLocalInt(oPC,"AFF_WEREWOLF",0); AssignCommand(oPC,ActionSpeakString("I don't feel very well . . .")); } if((nResult >= 20) && (iWereWolf == 1) && (iBelWorks == 1)) { object oTool = GetFirstItemInInventory(oPC); object oWolfTool = GetFirstItemInInventory(oPC); string sTool = ("controlshapetool"); string sWolfTool = ("wolfformtool"); while(GetIsObjectValid(oTool)) { string sDestroy=GetTag(oTool); if(sDestroy==sTool) { DestroyObject(oTool); } oTool = GetNextItemInInventory(oPC); } while(GetIsObjectValid(oWolfTool)) { string sDestroy=GetTag(oWolfTool); if(sDestroy==sWolfTool) { DestroyObject(oWolfTool); } oWolfTool = GetNextItemInInventory(oPC); } SetCampaignInt("WWData","AFF_WEREWOLF",0,oPC); SetLocalInt(oPC,"AFF_WEREWOLF",0); AssignCommand(oPC,ActionSpeakString("I don't feel very well . . .")); } } //SendMessageToPC(oPC,""DEBUG: Bell Toxin Save."); int iBelSave = FortitudeSave(oPC,13); int iBelSave2 = FortitudeSave(oPC,13); if(!(iBelSave)) { int iBelAmt = d6(); effect eBelPoison = EffectAbilityDecrease(ABILITY_STRENGTH,iBelAmt); ApplyEffectToObject(DURATION_TYPE_PERMANENT,eBelPoison,oPC); SendMessageToPC(oPC,"The Belladonna Has Poisoned You."); if(!(iBelSave2)) { int iBelAmt = d6(2); effect eBelPoison = EffectAbilityDecrease(ABILITY_STRENGTH,iBelAmt); ApplyEffectToObject(DURATION_TYPE_PERMANENT,eBelPoison,oPC); //SendMessageToPC(oPC,"DEBUG: The Belladona Was Very Harsh To Your System."); } PlayVoiceChat(VOICE_CHAT_POISONED,oPC); } //SendMessageToPC(oPC,"DEBUG: You have saved from the Toxic Affects of Belladona"); } //end werewolf belladonna DestroyObject(oItem); }