// Vampire domination ability void vamp_domination(object oPC, object oTarget) { if (GetIsImmune(oTarget,IMMUNITY_TYPE_DOMINATE)==FALSE) { // Create and link effects. effect eDominated = EffectDominated(); effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DOMINATED); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); effect eLink = EffectLinkEffects(eMind, eDominated); eLink = EffectLinkEffects(eLink, eDur); // Duration and spell DC int iDuration = 12; int SpellDC = 10 + (GetHitDice(oPC)/2)+GetAbilityModifier(ABILITY_CHARISMA,oPC); // Make spell save. int Save = WillSave(oTarget,SpellDC,SAVING_THROW_TYPE_MIND_SPELLS,oPC); // If will save failed. if (Save == 0 ) { // Target is dominated. ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget,RoundsToSeconds(iDuration)); } } else SendMessageToPC(oPC, "Target is immune to domination."); }