/** Use this template function to set up an NPC OnSpawn script for a battle sequence where a reinforcement will appear to replace him or her when killed. YOU MUST GENERATE A UNIQUE VERSION OF THIS SCRIPT FOR EACH CREATURE TEMPLATE YOU WISH TO USE IN THE BATTLE. USE THE "Save As" BUTTON EACH TIME TO MAKE A COPY OF THIS SCRIPT UNDER A NEW FILENAME. J.D. Robertson, 2002 */ #include "NW_I0_GENERIC" void main() { // Listen SetListeningPatterns(); // Store our blueprint so we can spawn a replacement on death // **TODO** // replace the "BLUEPRINT_RES_REF" with the blueprint res-ref // value for this NPC. The blueprint resref can be found on the // Advanced tab of the NPCs properties dialogue. SetLocalString(OBJECT_SELF, "BLUEPRINT", "pcwerewolf004"); }