// mk_on_dismounted.nss #include "mk_inc_horse" //#include "x3_inc_horse" // this script is called by the CCOH horse system after dismounting // it could be used to dismount all the PC's henchmen for example void main() { object oRider = OBJECT_SELF; if (!GetIsPC(oRider)) return; SendMessageToPC(OBJECT_SELF, "*** script \"mk_on_dismounted\" called ***"); int iHench; for (iHench=1; iHench<=GetMaxHenchmen(); iHench++) { object oHench = GetHenchman(oRider, iHench); if (GetIsObjectValid(oHench)) { MK_CreatureMountHorse(oHench, 0); } } }