void main() { object oPlayer=GetPCSpeaker(); object oSpawn=GetObjectByTag("Default_Start"); //set default respawn point int iClass = GetClassByPosition(1,oPlayer); if (iClass==CLASS_TYPE_BARBARIAN) { oSpawn=GetObjectByTag("Barbarian_Start"); } if (iClass==CLASS_TYPE_BARD) { oSpawn=GetObjectByTag("Bard_Start"); } if (iClass==CLASS_TYPE_DRUID) { oSpawn=GetObjectByTag("Druid_Start"); } if (iClass==CLASS_TYPE_MONK) { oSpawn=GetObjectByTag("Monk_Start"); } if (iClass==CLASS_TYPE_RANGER) { oSpawn=GetObjectByTag("Ranger_Start"); } if (iClass==CLASS_TYPE_ROGUE) { oSpawn=GetObjectByTag("Rogue_Start"); } AssignCommand(oPlayer, DelayCommand(1.0, JumpToObject(oSpawn))); }