//#include "_persist_01a" void main() { object oPC = GetLastOpenedBy(); //int iGlassSkill = GetTokenPair(oPC,14,4); int iGlassSkill = GetCampaignInt("UOACraft","iGlassSkill",oPC); int iGlassChance = iGlassSkill; if (GetItemPossessedBy(oPC,"NoDrop_SkillLogBook")==OBJECT_INVALID) { CreateItemOnObject("skilllogbook",oPC,1); } if (iGlassChance <350) { iGlassChance = GetAbilityScore(oPC,ABILITY_DEXTERITY)*4; iGlassChance = iGlassChance+(GetAbilityScore(oPC,ABILITY_INTELLIGENCE)*3); iGlassChance = iGlassChance+(GetAbilityScore(oPC,ABILITY_WISDOM)*3); iGlassChance = iGlassChance *3; if (iGlassChance > 350) iGlassChance = 350; if (iGlassSkill > iGlassChance) iGlassChance = iGlassSkill; } // Create Patterns for objects with less than 24.0 skill // CreateItemOnObject("pattern001",OBJECT_SELF,1); //Tinker Tool CreateItemOnObject("pattern002",OBJECT_SELF,1); //Small Cast CreateItemOnObject("pattern003",OBJECT_SELF,1); //Medium Cast CreateItemOnObject("pattern074",OBJECT_SELF,1); //Ring Cast Mold CreateItemOnObject("pattern113",OBJECT_SELF,1); //Yeast Vial if (iGlassChance >= 350) { CreateItemOnObject("pattern004",OBJECT_SELF,1); //Large Cast CreateItemOnObject("pattern011",OBJECT_SELF,1); // Glass Bottle CreateItemOnObject("pattern098",OBJECT_SELF,1); //Necklace Mold } if (iGlassChance >=400) CreateItemOnObject("pattern122",OBJECT_SELF,1); //empty cider jug if (iGlassChance >=450) CreateItemOnObject("pattern099",OBJECT_SELF,1); //Amulet Mold CreateItemOnObject("pattern010",OBJECT_SELF,1); // Glass Vial // Search for and destroy any hidden 'body bags' from prior incarnations of this placeable object oSearchForBag = GetNearestObjectByTag("Body Bag",OBJECT_SELF,1); if (oSearchForBag == OBJECT_INVALID)return; object oBagItem = OBJECT_INVALID; if (GetDistanceToObject(oSearchForBag)<= 0.2) { //SendMessageToPC(GetFirstPC(),"Body bag found.. destroying contents.."); oBagItem = GetFirstItemInInventory(oSearchForBag); while (oBagItem != OBJECT_INVALID) { //SendMessageToPC(GetFirstPC(),"Destroying : "+GetName(oBagItem)); DestroyObject(oBagItem); oBagItem = GetNextItemInInventory(oSearchForBag); } DestroyObject(oSearchForBag,1.0); } }