#include "_cb_core" void main() { object cbObject = GetFirstPC(); int cbPCrace = GetRacialType(cbObject); string cbPCsubrace = GetStringUpperCase(GetSubRace(cbObject)); while(cbObject != OBJECT_INVALID) { if(!GetIsDM(cbObject)) { //in the orginal heartbeat i had a ECL adjustment script here but //i figured out a better methoid i think so i'm moving it there. if(GetIsDay() || GetIsDawn()) { if(cbPCrace == RACIAL_TYPE_DWARF) { if((TestStringAgainstPattern("**GRAY**", cbPCsubrace)) || (TestStringAgainstPattern("**DUERGAR**", cbPCsubrace))) { if(GetLocalInt(cbObject, "CB_DAYNIGHT") != 1) { attack(2, 3, cbObject, FALSE); savingthrow(4, 2, 21, cbObject, FALSE); skills(2, 21, cbObject, FALSE); SetLocalInt(cbObject, "CB_DAYNIGHT", 1); } } } if(cbPCrace == RACIAL_TYPE_ELF) { if((TestStringAgainstPattern("**DROW**", cbPCsubrace)) || (TestStringAgainstPattern("**DARK**", cbPCsubrace))) { if(GetLocalInt(cbObject, "CB_DAYNIGHT") != 1) { attack(1, 3, cbObject, FALSE); savingthrow(4, 1, 21, cbObject, FALSE); skills(1, 21, cbObject, FALSE); //the blinding is wrong its goign to be temponary but it should only be 1 round and //if certain bright spells are cast the drow should go blind for a round so need to //work on this, Right now i'll just have drow going blind when its first become bright. //but later i'll alter this and all of the bright light spell like daylight for example. ApplyEffectToObject(DURATION_TYPE_TEMPORARY,SupernaturalEffect(EffectBlindness()), cbObject, 6.0); SetLocalInt(cbObject, "CB_DAYNIGHT", 1); } } } if(cbPCrace == RACIAL_TYPE_GNOME) { if((TestStringAgainstPattern("**DEEP**", cbPCsubrace)) || (TestStringAgainstPattern("**SVIRFNEBLIN**", cbPCsubrace))) { if(GetLocalInt(cbObject, "CB_DAYNIGHT") != 1) { skills(2, 6, cbObject, FALSE); SetLocalInt(cbObject, "CB_DAYNIGHT", 1); } } } } if(GetIsNight() || GetIsDusk()) { if(cbPCrace == RACIAL_TYPE_DWARF) { if((TestStringAgainstPattern("**GRAY**", cbPCsubrace)) || (TestStringAgainstPattern("**DUERGAR**", cbPCsubrace))) { if(GetLocalInt(cbObject, "CB_DAYNIGHT") != 0) { attack(2, 3, cbObject); savingthrow(4, 2, 21, cbObject); skills(2, 21, cbObject); SetLocalInt(cbObject, "CB_DAYNIGHT", 0); } } } if(cbPCrace == RACIAL_TYPE_ELF) { if((TestStringAgainstPattern("**DROW**", cbPCsubrace)) || (TestStringAgainstPattern("**DARK**", cbPCsubrace))) { if(GetLocalInt(cbObject, "CB_DAYNIGHT") != 0) { attack(1, 3, cbObject); savingthrow(4, 1, 21, cbObject); skills(1, 21, cbObject); SetLocalInt(cbObject, "CB_DAYNIGHT", 0); } } } if(cbPCrace == RACIAL_TYPE_GNOME) { if((TestStringAgainstPattern("**DEEP**", cbPCsubrace)) || (TestStringAgainstPattern("**SVIRFNEBLIN**", cbPCsubrace))) { if(GetLocalInt(cbObject, "CB_DAYNIGHT") != 0) { skills(2, 6, cbObject); SetLocalInt(cbObject, "CB_DAYNIGHT", 0); } } } } } cbObject = GetNextPC(); cbPCrace = GetRacialType(cbObject); cbPCsubrace = GetStringUpperCase(GetSubRace(cbObject)); } }