/**
    Use this template function to set up an NPC OnSpawn script
    for a battle sequence where a reinforcement will appear
    to replace him or her when killed.

    YOU MUST GENERATE A UNIQUE VERSION OF THIS SCRIPT FOR
    EACH CREATURE TEMPLATE YOU WISH TO USE IN THE BATTLE.
    USE THE "Save As" BUTTON EACH TIME TO MAKE A COPY OF THIS
    SCRIPT UNDER A NEW FILENAME.

    J.D. Robertson, 2002
*/
#include "NW_I0_GENERIC"
void main()
{
    // Listen
    SetListeningPatterns();

    // Store our blueprint so we can spawn a replacement on death
    // **TODO**
    // replace the "BLUEPRINT_RES_REF" with the blueprint res-ref
    // value for this NPC. The blueprint resref can be found on the
    // Advanced tab of the NPCs properties dialogue.
    SetLocalString(OBJECT_SELF, "BLUEPRINT", "pcwerewolf004");
}