#include "NW_I0_GENERIC" void main() { object oPC = GetAttackTarget(OBJECT_SELF); object oWolfWeapon = GetLastWeaponUsed(OBJECT_SELF); object oWolfBite = GetObjectByTag("WWBite"); if(oWolfWeapon == oWolfBite) { ExecuteScript("werewolfbite",oPC); } if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) { DetermineSpecialBehavior(); } else if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS)) { DetermineCombatRound(); } if(GetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT)) { SignalEvent(OBJECT_SELF, EventUserDefined(1003)); } }