//Summon Wolf and add it as henchman. /* DAVIDBEOULVE: I changed the variables 'VampChildrenWolfUsed' and 'VampChildrenRatUsed' to be the same one so that only one summoned can work at a time... and to avoid the faction bug where they always tried to kill each other. */ void vamp_children_wolf(object oPC, location lLocation) { effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_1); ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, lLocation); // if (GetLocalInt(oPC,"VampChildrenWolfUsed")==1) if (GetLocalInt(oPC,"VampChildrenUsed")==1) { object oCreature = GetHenchman(oPC); if (GetIsObjectValid(oCreature)==TRUE) { RemoveHenchman(oPC,oCreature); DestroyObject(oCreature); } // SetLocalInt(oPC,"VampChildrenWolfUsed",0); SetLocalInt(oPC,"VampChildrenUsed",0); } else { //effect eSummon = EffectSummonCreature("NW_WOLF_000"); //ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, lLocation, HoursToSeconds(12)); CreateObject(OBJECT_TYPE_CREATURE,"vampwolf",lLocation, TRUE,"WOLF"); object oCreature = GetObjectByTag("WOLF"); SetAssociateListenPatterns(oCreature); // * Companions, come in, by default with Attack Nearest Enemy && Follow Master modes SetLocalInt(oCreature,"NW_COM_MODE_COMBAT",ASSOCIATE_COMMAND_ATTACKNEAREST); SetLocalInt(oCreature,"NW_COM_MODE_MOVEMENT",ASSOCIATE_COMMAND_FOLLOWMASTER); AddHenchman(oPC,oCreature); // SetLocalInt(oPC,"VampChildrenWolfUsed",1); SetLocalInt(oPC,"VampChildrenUsed",1); } } //Summon Dire Rat and add it as henchman. void vamp_children_rat(object oPC, location lLocation) { effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_1); ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, lLocation); // if (GetLocalInt(oPC,"VampChildrenRatUsed")==1) if (GetLocalInt(oPC,"VampChildrenUsed")==1) { object oCreature = GetHenchman(oPC); if (GetIsObjectValid(oCreature)==TRUE) { RemoveHenchman(oPC,oCreature); DestroyObject(oCreature); } // SetLocalInt(oPC,"VampChildrenRatUsed",0); SetLocalInt(oPC,"VampChildrenUsed",0); } else { CreateObject(OBJECT_TYPE_CREATURE,"vamprat",lLocation, TRUE,"RAT"); object oCreature = GetObjectByTag("RAT"); SetAssociateListenPatterns(oCreature); // * Companions, come in, by default with Attack Nearest Enemy && Follow Master modes SetLocalInt(oCreature,"NW_COM_MODE_COMBAT",ASSOCIATE_COMMAND_ATTACKNEAREST); SetLocalInt(oCreature,"NW_COM_MODE_MOVEMENT",ASSOCIATE_COMMAND_FOLLOWMASTER); AddHenchman(oPC,oCreature); // SetLocalInt(oPC,"VampChildrenRatUsed",1); SetLocalInt(oPC,"VampChildrenUsed",1); } }