int GetHasProtection(object oPC) { effect eEff = GetFirstEffect(oPC); while (GetIsEffectValid(eEff)) { if (GetEffectType(eEff) == EFFECT_TYPE_ABILITY_INCREASE) return TRUE; eEff = GetNextEffect(oPC); } return FALSE; } void main() { // Get the stored target object oPC = GetLastUsedBy(); if (!GetIsObjectValid(oPC)) return; // Don't reapply if we're already protected if (GetHasProtection(oPC)) return; // if the oracle effect is off, reapply it effect eBless1 = EffectAbilityIncrease(ABILITY_STRENGTH,2); effect eBless2 = EffectAbilityIncrease(ABILITY_CONSTITUTION,2); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEUTRAL); //Link the visual and the damage reduction effect //delayed to ensure praying has finished effect eLink = EffectLinkEffects(eBless1, eBless2); eLink = EffectLinkEffects(eLink, eDur); DelayCommand(15.0,ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oPC)); //Visual effect of the blessing being received ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES),oPC); }