int GetHasProtection(object oPC) { effect eEff = GetFirstEffect(oPC); while (GetIsEffectValid(eEff)) { if (GetEffectType(eEff) == EFFECT_TYPE_CONCEALMENT) return TRUE; eEff = GetNextEffect(oPC); } return FALSE; } void main() { // Get the stored target object oPC = GetLastUsedBy(); if (!GetIsObjectValid(oPC)) return; // Don't reapply if we're already protected if (GetHasProtection(oPC)) return; // if the oracle effect is off, reapply it effect eBless = EffectConcealment(20,MISS_CHANCE_TYPE_VS_MELEE); effect eBless1 = EffectConcealment(40,MISS_CHANCE_TYPE_VS_RANGED); effect eVis = EffectVisualEffect(VFX_DUR_GHOSTLY_VISAGE); //Link the visual and the damage reduction effect //delayed to ensure praying has finished effect eLink = EffectLinkEffects(eBless, eVis); eLink = EffectLinkEffects(eLink, eBless1); DelayCommand(15.0,ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oPC)); //Visual effect of the blessing being received ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_FNF_NATURES_BALANCE),oPC); }