int GetHasProtection(object oPC) { effect eEff = GetFirstEffect(oPC); while (GetIsEffectValid(eEff)) { if (GetEffectType(eEff) == EFFECT_TYPE_DAMAGE_RESISTANCE) return TRUE; eEff = GetNextEffect(oPC); } return FALSE; } void main() { // Get the stored target object oPC = GetLastUsedBy(); if (!GetIsObjectValid(oPC)) return; // Don't reapply if we're already protected if (GetHasProtection(oPC)) return; // if the oracle effect is off, reapply it effect eBless = EffectDamageResistance(DAMAGE_TYPE_SONIC,10); effect eBless1 = EffectDamageResistance(DAMAGE_TYPE_FIRE,10); effect eBless2 = EffectDamageResistance(DAMAGE_TYPE_COLD,10); effect eBless3 = EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL,10); effect eVis = EffectVisualEffect(VFX_DUR_ELEMENTAL_SHIELD); //Link the visual and the damage reduction effect //delayed to ensure praying has finished effect eLink = EffectLinkEffects(eBless, eVis); eLink = EffectLinkEffects(eLink, eBless1); eLink = EffectLinkEffects(eLink, eBless2); eLink = EffectLinkEffects(eLink, eBless3); DelayCommand(15.0,ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oPC)); //Visual effect of the blessing being received ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_FNF_ELECTRIC_EXPLOSION),oPC); }