void main() { // This script is to move a player toward an opposing alignment // if they prayed at a shrine to a god who is diametrically // opposed to their own alignment...should be viewed in // combination with shrine_check_ali // Uncomment out to move the PC towards good object oPC=GetPCSpeaker(); AdjustAlignment(oPC,ALIGNMENT_GOOD,5); // Uncomment out to move the PC towards evil //object oPC=GetPCSpeaker(); //AdjustAlignment(oPC,ALIGNMENT_EVIL,5); // Uncomment out to move the PC towards chaos // object oPC=GetPCSpeaker(); //AdjustAlignment(oPC,ALIGNMENT_CHAOTIC,5); // Uncomment out to move the PC towards lawfulness //object oPC=GetPCSpeaker(); //AdjustAlignment(oPC,ALIGNMENT_LAWFUL,5); //In the example given, the shrine is a to a good god //therefore evil PCs will drift towards good if they pray //here. The conversation may have to be changed somewhat //for turning good players towards darkness!!!! }