//:://///////////////////////////////////////////// //:: Name //:: FileName //::////////////////////////////////////////////// /* Check to make sure player has not done quest before. If the player has never done the quest, no variables would be defined and thus all integer values would have a default of zero (0). Replace "QuestNameHere" with the variable name you want to use. I suggest standardizing it in a easy to remember format such as Qst_OldMan_1a. I use this format so that all my quest scripts show up in the same place. I identify them with a clue to who gives the quest then start a numbering system to give me an idea of which script is which. */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// #include "toolbox_quests" int StartingConditional() { object oPC = GetPCSpeaker(); int Quest_State = SW_GetQuestInt(oPC, "TCSB_Quest_State"); if (Quest_State == 1) return TRUE; return FALSE; }