// Store spell info for spell conduits void main() { SetLocalInt(OBJECT_SELF, "CURRENT_SPELL", SPELL_CHAIN_LIGHTNING); object oScroll = GetItemPossessedBy(GetPCSpeaker(), "NW_IT_SPARSCR607"); SetLocalObject(OBJECT_SELF, "CURRENT_SPELL_SCROLL", oScroll); SetLocalObject(OBJECT_SELF, "PC", GetPCSpeaker()); ExecuteScript("q4d_at_conduit1", OBJECT_SELF); }