//OnPlayerLevelUp event void main() { object oPC = GetPCLevellingUp(); string sName = GetName(oPC); int nLevel = GetHitDice(oPC); AssignCommand(GetModule(), SpeakString(sName + " has just advanced to level "+IntToString(nLevel), TALKVOLUME_SHOUT)); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES), oPC); }