//:://///////////////////////////////////////////// //:: General Treasure Spawn Script HIGH //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Spawns in general purpose treasure, usable by all classes. */ //::////////////////////////////////////////////// //:: Created By: Brent //:: Created On: February 26 2001 //::////////////////////////////////////////////// #include "x2_inc_compon" #include "loot_inc_data" #include "loot_inc_main" #include "NW_O2_CONINCLUDE" void main() { // Get Area-Wide respawn time for loot. If none is specified // in loot_inc_data, then it will use the default of one hour. float fRespawnTime = GetRespawnTime (OBJECT_SELF); craft_drop_placeable(); if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0) { return; } object oLastOpener = GetLastOpener(); GenerateHighTreasure(oLastOpener, OBJECT_SELF); SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1); AssignCommand( OBJECT_SELF, DelayCommand(fRespawnTime, SetLocalInt(OBJECT_SELF, "NW_DO_ONCE", 0) ) ); ShoutDisturbed(); }